My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Graveyard
Giant Snowball
Bats Inferno Dragon Graveyard
Zap
Bats Inferno Tower Inferno Dragon Graveyard
Barbarian Barrel
Inferno Tower Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Electro Wizard Inferno Dragon Graveyard
Fireball
Inferno Tower Electro Wizard Inferno Dragon
Poison
Bats Inferno Tower Electro Wizard Graveyard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Freeze Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Freeze Electro Wizard Inferno Dragon Inferno Tower Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Freeze Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Inferno Dragon Graveyard
Zap
Electro Wizard Graveyard Bats Freeze Golem
Inferno Tower
Freeze
Graveyard Zap
Golem
Bats Zap Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Golem
Inferno Dragon
Bats
Graveyard
Zap Freeze Electro Wizard Bats Golem

Defense Synergies 2 9

Bats
Zap Inferno Tower Freeze Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Inferno Tower Inferno Dragon
Inferno Tower
Electro Wizard Bats Zap
Freeze
Bats Electro Wizard
Golem
Electro Wizard
Zap Inferno Tower Bats Freeze Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Bats Zap Electro Wizard
Inferno Tower Bats Freeze Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Bats Electro Wizard
Freeze Bats Zap Electro Wizard
Bats Inferno Tower Electro Wizard Inferno Dragon Zap Freeze
Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Inferno Tower Electro Wizard
Bats Electro Wizard Zap Freeze
Inferno Tower Inferno Dragon Bats Zap Electro Wizard
Inferno Tower Bats Zap Freeze Electro Wizard
Bats Zap Freeze Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Freeze Electro Wizard Inferno Dragon
Bats Inferno Tower Electro Wizard
Bats Zap Electro Wizard
Zap Freeze Bats Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Inferno Dragon
Bats Zap Inferno Tower Electro Wizard
Bats Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Bats Zap Freeze Electro Wizard
Bats Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Zap Freeze Electro Wizard Bats Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Bats Inferno Tower
Zap Electro Wizard
Inferno Tower
Inferno Tower Electro Wizard Bats Zap Freeze Inferno Dragon
Bats Zap Inferno Tower Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap
Bats Zap Freeze
Zap Freeze
Zap
Bats Electro Wizard
Zap Electro Wizard
Zap
Freeze
Zap
Zap
Freeze
Bats
Zap Electro Wizard
Zap
Zap
Zap Freeze
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Freeze
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Bats Freeze
Zap Electro Wizard
Freeze
Electro Wizard
Zap
Zap
Zap Bats Freeze Electro Wizard
Bats Zap Electro Wizard
Zap Freeze Electro Wizard

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