My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Balloon
Giant Snowball
Three Musketeers Skeleton Army Balloon
Zap
Three Musketeers Skeleton Army Balloon
Barbarian Barrel
Valkyrie Three Musketeers Skeleton Army
The Log
Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Three Musketeers Skeleton Army Balloon
Fireball
Three Musketeers Skeleton Army Balloon
Poison
Three Musketeers Skeleton Army Balloon
Lightning
Valkyrie Three Musketeers Balloon
Rocket
Valkyrie Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Skeleton Army Valkyrie Balloon Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Balloon Valkyrie Three Musketeers Golem
Arrows
Zap Mirror Balloon Golem
Valkyrie
Balloon Zap Three Musketeers
Three Musketeers
Zap Valkyrie Mirror
Mirror
Zap Arrows Three Musketeers Skeleton Army Balloon
Skeleton Army
Mirror
Balloon
Zap Arrows Valkyrie Mirror Golem
Golem
Arrows Zap Balloon

Defense Synergies 3 6

Zap
Mirror Arrows Valkyrie Three Musketeers Skeleton Army
Arrows
Mirror Zap Valkyrie
Valkyrie
Zap Arrows Mirror
Three Musketeers
Zap
Mirror
Zap Arrows Skeleton Army Valkyrie
Skeleton Army
Mirror Zap
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Zap Valkyrie Three Musketeers
Three Musketeers Skeleton Army Valkyrie
Three Musketeers Skeleton Army Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Zap Valkyrie
Three Musketeers Zap Arrows
Zap Arrows Valkyrie
Three Musketeers Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Zap Arrows
Arrows Three Musketeers Zap
Skeleton Army Zap Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army Zap Arrows
Skeleton Army Three Musketeers
Skeleton Army Zap Three Musketeers
Three Musketeers Arrows Valkyrie Skeleton Army
Arrows Zap Valkyrie Three Musketeers Skeleton Army
Zap Arrows Valkyrie
Three Musketeers
Valkyrie Skeleton Army Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Arrows Valkyrie
Skeleton Army Zap Valkyrie
Valkyrie Skeleton Army Zap
Valkyrie Three Musketeers Skeleton Army
Arrows Zap Three Musketeers
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army
Three Musketeers Skeleton Army
Valkyrie
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army
Skeleton Army Zap Valkyrie Three Musketeers
Arrows Valkyrie Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Three Musketeers
Zap Arrows Valkyrie
Zap Arrows
Three Musketeers
Arrows
Zap Arrows
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Zap Arrows Three Musketeers
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Army
Zap Arrows Three Musketeers
Arrows
Valkyrie Three Musketeers
Arrows Zap
Zap Arrows
Three Musketeers
Zap
Zap
Zap

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