My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Tesla Wizard Guards
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Wizard Guards
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard Guards
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Tornado Tesla Hog Rider Freeze Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Tornado Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Golem
Tesla
Hog Rider
Bats Freeze Wizard Guards Tornado
Wizard
Tornado Hog Rider Golem
Guards
Hog Rider
Tornado
Wizard Hog Rider Freeze Golem
Freeze
Hog Rider Tornado
Golem
Bats Wizard Tornado

Defense Synergies 1 7

Bats
Tesla Freeze
Tesla
Bats Wizard Guards Tornado
Hog Rider
Wizard
Tornado Tesla Guards Freeze
Guards
Tesla Wizard
Tornado
Wizard Tesla
Freeze
Bats Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Bats Tesla
Tesla Tornado Bats Freeze
Tesla Bats Guards
Tornado
Tornado Freeze Bats Tesla Guards
Bats Tesla Tornado Wizard Freeze
Tesla
Tesla Tornado
Guards Tornado Tesla
Bats Guards Tesla Wizard Tornado Freeze
Tesla Bats Wizard Tornado
Tesla Bats Wizard Guards Freeze
Wizard Bats Tesla Guards Tornado Freeze
Tesla
Tornado Tesla Freeze
Tesla Wizard Bats Tornado
Tesla Bats Wizard Guards Tornado
Wizard Tornado Freeze Bats Tesla Guards
Tesla Tornado
Wizard Bats Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla
Tesla Wizard
Guards Bats
Guards Bats Tesla Tornado
Tesla Guards
Wizard Bats Tesla Tornado Freeze
Guards Bats Tesla
Tesla
Freeze Bats Tornado
Tesla Guards
Bats Tesla Guards
Guards Tornado
Tesla Wizard Guards
Wizard Tesla
Tesla Guards Bats Tornado Freeze
Bats Tesla Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Tornado
Guards Freeze
Wizard
Wizard Bats Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Bats Guards Tornado
Wizard Tornado
Wizard Tornado
Freeze
Wizard
Wizard
Tornado Freeze
Bats
Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Wizard
Wizard Tornado
Wizard Tornado
Tornado
Bats Wizard Tornado
Bats Wizard Guards Freeze
Wizard
Freeze
Wizard
Bats Guards Freeze
Wizard Tornado
Freeze
Wizard
Wizard
Tornado
Bats Guards Tornado Freeze
Bats Tornado
Tornado Freeze

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