My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Inferno Dragon
Giant Snowball
Spear Goblins Minions Barbarians Inferno Dragon
Zap
Spear Goblins Minions Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Barbarians Wizard
The Log
Spear Goblins Barbarians
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Barbarians Wizard Inferno Dragon
Fireball
Minions Barbarians Wizard Inferno Dragon
Poison
Spear Goblins Minions Barbarians Wizard
Lightning
Knight Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Minions Fireball Inferno Dragon Barbarians Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Minions Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Golem Inferno Dragon
Knight
Spear Goblins Minions Fireball Wizard
Minions
Knight Golem Inferno Dragon
Barbarians
Fireball
Golem Knight
Wizard
Knight Golem
Golem
Fireball Spear Goblins Minions Wizard
Inferno Dragon
Spear Goblins Minions

Defense Synergies 2 5

Spear Goblins
Knight Minions Barbarians Inferno Dragon
Knight
Spear Goblins Minions Fireball Wizard
Minions
Knight Spear Goblins
Barbarians
Spear Goblins
Fireball
Knight
Wizard
Knight
Golem
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Fireball Wizard
Barbarians Inferno Dragon Knight Minions
Barbarians Knight Minions Inferno Dragon
Barbarians Inferno Dragon Knight Minions
Barbarians Fireball
Fireball Spear Goblins Minions
Minions Inferno Dragon Spear Goblins Fireball Wizard
Barbarians Fireball
Barbarians Inferno Dragon Minions
Knight Spear Goblins Barbarians
Minions Barbarians Spear Goblins Knight Fireball Wizard
Minions Inferno Dragon Spear Goblins Fireball Wizard
Barbarians Knight Minions Fireball Wizard
Fireball Wizard Minions Barbarians
Barbarians Inferno Dragon Knight
Barbarians Fireball Inferno Dragon
Barbarians Wizard Knight Minions Fireball
Fireball Spear Goblins Knight Minions Barbarians Wizard
Wizard Spear Goblins Knight Minions Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Wizard Spear Goblins Knight Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball
Fireball Knight Wizard Inferno Dragon
Barbarians Spear Goblins Knight Minions
Knight Barbarians Fireball
Barbarians Knight Inferno Dragon
Fireball Wizard Minions
Spear Goblins Knight Minions Barbarians Fireball
Knight Barbarians Inferno Dragon
Spear Goblins Knight Minions Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Minions Barbarians
Barbarians Fireball
Barbarians Knight Fireball Wizard
Wizard Barbarians Fireball
Barbarians Spear Goblins Knight Minions Fireball Inferno Dragon
Minions Barbarians Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Minions Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Minions Barbarians Fireball
Fireball Wizard
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

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