My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Wizard Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Tombstone Lumberjack Night Witch
Zap
Archers Tombstone Night Witch
Barbarian Barrel
Archers Knight Tombstone Wizard Lumberjack Night Witch
The Log
Archers Tombstone Lumberjack
Earthquake
Archers Tombstone
Arrows
Archers Tombstone Night Witch
Royal Delivery
Archers Knight Wizard Lumberjack Night Witch
Fireball
Archers Tombstone Wizard Lumberjack Night Witch
Poison
Archers Tombstone Wizard Night Witch
Lightning
Knight Tombstone Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tombstone Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tombstone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Golem Lumberjack Night Witch
Archers
Knight Zap Golem Lumberjack
Knight
Archers Zap Wizard Lumberjack Night Witch
Tombstone
Wizard
Knight Golem Lumberjack
Golem
Night Witch Zap Archers Wizard Lumberjack
Lumberjack
Zap Archers Knight Wizard Golem Night Witch
Night Witch
Golem Zap Knight Lumberjack

Defense Synergies 1 14

Zap
Archers Knight Tombstone Lumberjack Night Witch
Archers
Knight Zap Tombstone Lumberjack
Knight
Archers Zap Wizard Lumberjack Night Witch
Tombstone
Zap Archers Wizard Lumberjack Night Witch
Wizard
Knight Tombstone Lumberjack
Golem
Lumberjack
Zap Archers Knight Tombstone Wizard
Night Witch
Zap Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Wizard
Lumberjack Zap Knight Tombstone Night Witch
Lumberjack Archers Knight Tombstone Night Witch
Lumberjack Night Witch Knight Tombstone
Tombstone Lumberjack
Zap Archers Lumberjack Night Witch
Zap Archers Tombstone Wizard Night Witch
Zap
Tombstone Lumberjack Night Witch
Knight Archers Lumberjack Night Witch
Archers Zap Knight Tombstone Wizard Lumberjack Night Witch
Zap Archers Wizard Night Witch
Tombstone Lumberjack Night Witch Zap Knight Wizard
Wizard Zap Tombstone Lumberjack Night Witch
Knight Tombstone Lumberjack
Zap Lumberjack
Wizard Knight Tombstone Lumberjack Night Witch
Tombstone Zap Archers Knight Wizard Lumberjack Night Witch
Zap Wizard Archers Knight Tombstone Lumberjack
Lumberjack
Wizard Archers Knight Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers Tombstone
Zap Archers Knight Wizard Lumberjack
Tombstone Lumberjack Zap Knight
Lumberjack Zap Knight Night Witch
Knight Tombstone Lumberjack Night Witch
Wizard Zap Archers
Archers Knight Tombstone Lumberjack Night Witch
Knight Lumberjack
Zap Knight Tombstone
Tombstone
Knight Tombstone Lumberjack
Zap
Knight Tombstone Wizard Lumberjack Night Witch
Wizard Archers
Tombstone Zap Archers Knight Lumberjack Night Witch
Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Lumberjack Night Witch
Zap Knight Wizard
Zap Archers Wizard
Knight
Zap
Zap Wizard
Wizard
Night Witch
Zap Archers Wizard
Zap Wizard
Night Witch
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard Night Witch
Zap Wizard
Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Archers Tombstone Night Witch
Zap Archers Wizard
Knight Wizard Lumberjack
Zap Wizard
Zap
Zap
Zap
Zap

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