My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Fire Spirit Goblins Minions Miner
Zap
Fire Spirit Goblins Minions
Barbarian Barrel
Fire Spirit Goblins Wizard
The Log
Fire Spirit Goblins Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Mini P.E.K.K.A Wizard Miner
Fireball
Minions Wizard
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Minions Miner Mini P.E.K.K.A Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mini P.E.K.K.A Golem
Goblins
Miner
Minions
Miner Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Fire Spirit Minions Wizard Golem The Log
Wizard
Mini P.E.K.K.A Golem Miner
Golem
Fire Spirit Minions Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Golem Miner
Miner
Fire Spirit Goblins Minions Wizard The Log

Defense Synergies 1 8

Fire Spirit
Mini P.E.K.K.A The Log
Goblins
Wizard The Log
Minions
The Log
Mini P.E.K.K.A
The Log Fire Spirit Wizard
Wizard
Goblins Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Fire Spirit Goblins Minions Wizard Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Mini P.E.K.K.A Goblins Minions The Log
Mini P.E.K.K.A Fire Spirit Goblins Minions
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A The Log
The Log Fire Spirit Goblins Minions
Minions Fire Spirit Wizard
The Log
Mini P.E.K.K.A Goblins Minions
Fire Spirit Goblins Mini P.E.K.K.A Miner
Goblins Minions Wizard The Log
Minions Wizard
Mini P.E.K.K.A Fire Spirit Minions Wizard The Log
Fire Spirit Wizard Goblins Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Goblins Minions Mini P.E.K.K.A
Fire Spirit Goblins Minions Wizard The Log
Wizard The Log Fire Spirit Minions
Mini P.E.K.K.A
Wizard Fire Spirit Goblins Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Wizard The Log Miner
Goblins Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fire Spirit Wizard Minions
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A
Goblins Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Wizard
Wizard
Goblins Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Miner Wizard
Fire Spirit Goblins Minions Mini P.E.K.K.A
Miner Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log Miner
Minions
The Log
Wizard The Log
Wizard The Log
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard The Log
Fire Spirit Wizard The Log Miner
Minions The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Fire Spirit Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard The Log Miner
Wizard The Log
Fire Spirit Minions
Fire Spirit Wizard
The Log
Miner Mini P.E.K.K.A Wizard
The Log Wizard
Minions The Log
The Log Miner

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