My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Knight Wizard Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Clone
Giant Snowball
Spear Goblins Bomber Bats Clone
Zap
Spear Goblins Bomber Bats Clone
Barbarian Barrel
Spear Goblins Bomber Knight Wizard Clone Royal Ghost
The Log
Spear Goblins Bomber Clone
Earthquake
Spear Goblins Bomber Clone
Arrows
Spear Goblins Bomber Bats Clone
Royal Delivery
Spear Goblins Bomber Bats Knight Wizard Clone Royal Ghost
Fireball
Bomber Wizard Clone
Poison
Spear Goblins Bomber Bats Wizard Clone
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Clone Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Knight Clone Royal Ghost Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Golem Royal Ghost
Bomber
Golem Bats Knight
Bats
Knight Bomber Clone Golem
Knight
Spear Goblins Bats Bomber Wizard
Wizard
Knight Golem Royal Ghost
Clone
Golem Bats
Golem
Bomber Clone Spear Goblins Bats Wizard
Royal Ghost
Spear Goblins Wizard

Defense Synergies 3 6

Spear Goblins
Knight Bats Royal Ghost
Bomber
Knight Bats Royal Ghost
Bats
Knight Spear Goblins Bomber
Knight
Spear Goblins Bomber Bats Wizard
Wizard
Knight Royal Ghost
Clone
Golem
Royal Ghost
Spear Goblins Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Wizard
Bomber Bats Knight
Bomber Bats Knight
Bomber Bats Knight
Bomber
Spear Goblins Bomber Bats Royal Ghost
Bats Spear Goblins Wizard
Knight Spear Goblins Bomber Royal Ghost
Bats Spear Goblins Bomber Knight Wizard Royal Ghost
Spear Goblins Bats Wizard
Bomber Bats Knight Wizard
Bomber Wizard Bats Royal Ghost
Knight
Wizard Bomber Bats Knight
Spear Goblins Bomber Bats Knight Wizard Royal Ghost
Wizard Spear Goblins Bomber Bats Knight Royal Ghost
Bomber Wizard Royal Ghost Spear Goblins Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Royal Ghost
Bomber Knight Wizard Royal Ghost
Spear Goblins Bats Knight
Bats Knight
Knight
Wizard Bats
Spear Goblins Bats Knight
Knight
Spear Goblins Bats Knight
Bats Knight
Knight Wizard
Wizard Bomber
Spear Goblins Bomber Bats Knight
Bats Bomber Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Royal Ghost
Knight
Bomber Wizard
Wizard Spear Goblins Bats
Bomber Wizard
Wizard
Wizard
Bats
Knight Wizard
Wizard
Knight
Spear Goblins Bomber Wizard
Wizard
Bomber Bats
Bomber Wizard
Bomber Wizard
Wizard
Bomber Wizard
Wizard Royal Ghost
Wizard
Bats Wizard
Bats Wizard
Bomber Wizard
Wizard
Spear Goblins Bats
Wizard
Knight Wizard
Bomber Wizard
Bats
Bats
Royal Ghost

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