My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Battle Healer Wizard Skeleton Army
Fireball
Bomber Battle Healer Wizard Skeleton Army
Poison
Bomber Battle Healer Wizard Skeleton Army
Lightning
Valkyrie Battle Healer Wizard
Rocket
Valkyrie Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Skeleton Army Tornado Valkyrie Battle Healer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Skeleton Army Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Valkyrie Battle Healer
Valkyrie
Bomber Battle Healer Wizard Tornado
Battle Healer
Bomber Valkyrie Mirror Tornado Golem
Wizard
Tornado Valkyrie Golem
Mirror
Battle Healer Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Wizard Valkyrie Battle Healer Mirror Golem
Golem
Bomber Battle Healer Wizard Tornado

Defense Synergies 4 8

Bomber
Valkyrie Tornado
Valkyrie
Bomber Battle Healer Wizard Mirror Tornado
Battle Healer
Mirror Valkyrie Tornado
Wizard
Tornado Valkyrie Skeleton Army
Mirror
Battle Healer Skeleton Army Tornado Valkyrie
Skeleton Army
Mirror Wizard
Tornado
Wizard Mirror Bomber Valkyrie Battle Healer
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Skeleton Army Bomber Valkyrie Battle Healer
Skeleton Army Tornado Bomber Valkyrie
Skeleton Army Bomber Valkyrie
Bomber Valkyrie Battle Healer Skeleton Army Tornado
Skeleton Army Tornado Bomber Valkyrie
Tornado Wizard
Valkyrie Battle Healer
Skeleton Army Tornado
Skeleton Army Tornado Bomber Valkyrie Battle Healer
Valkyrie Skeleton Army Bomber Wizard Tornado
Wizard Tornado
Skeleton Army Bomber Valkyrie Battle Healer Wizard
Bomber Valkyrie Wizard Skeleton Army Tornado
Skeleton Army
Skeleton Army Tornado
Wizard Bomber Valkyrie Skeleton Army Tornado
Bomber Valkyrie Battle Healer Wizard Skeleton Army Tornado
Valkyrie Wizard Tornado Bomber Battle Healer
Tornado
Bomber Valkyrie Wizard Skeleton Army Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Battle Healer
Bomber Valkyrie Battle Healer Wizard
Skeleton Army Valkyrie Battle Healer
Valkyrie Skeleton Army Battle Healer Tornado
Valkyrie Battle Healer Skeleton Army
Wizard Tornado
Skeleton Army Valkyrie Battle Healer
Valkyrie Battle Healer Skeleton Army
Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Valkyrie Tornado
Skeleton Army Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Valkyrie Battle Healer Tornado
Valkyrie Bomber Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Valkyrie
Bomber Wizard Valkyrie
Wizard Tornado
Bomber Wizard Tornado
Wizard Tornado
Wizard Tornado
Tornado
Valkyrie Wizard Tornado
Wizard Tornado
Bomber Wizard
Wizard
Tornado
Bomber
Bomber Wizard
Bomber Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Bomber Valkyrie Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Wizard
Bomber Wizard
Wizard
Skeleton Army
Wizard Tornado
Valkyrie Wizard
Bomber Wizard
Tornado
Tornado
Tornado
Tornado

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