My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Witch Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Clone
Giant Snowball
Bomber Goblin Gang Flying Machine Clone Witch Princess
Zap
Bomber Goblin Gang Flying Machine Clone Witch Princess
Barbarian Barrel
Bomber Goblin Gang Clone Witch Princess
The Log
Bomber Goblin Gang Clone Witch Princess
Earthquake
Bomber Goblin Gang Clone Witch
Arrows
Bomber Goblin Gang Flying Machine Clone Witch Princess
Royal Delivery
Bomber Goblin Gang Flying Machine Clone Witch Princess
Fireball
Bomber Goblin Gang Flying Machine Clone Witch Princess
Poison
Bomber Goblin Gang Flying Machine Clone Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Clone Princess Flying Machine Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap
Zap
Bomber Flying Machine Witch Golem Princess
Goblin Gang
Clone Golem Princess
Flying Machine
Zap Clone Golem
Clone
Golem Goblin Gang Flying Machine Witch
Witch
Zap Clone Golem
Golem
Bomber Clone Zap Goblin Gang Flying Machine Witch
Princess
Zap Goblin Gang

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Goblin Gang Flying Machine Witch Princess
Goblin Gang
Zap Flying Machine Princess
Flying Machine
Zap Goblin Gang
Clone
Witch
Zap
Golem
Princess
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine
Bomber Zap Goblin Gang Flying Machine Witch
Goblin Gang Witch Bomber
Witch Bomber Goblin Gang
Bomber Princess
Goblin Gang Bomber Zap Flying Machine
Zap Goblin Gang Flying Machine Witch Princess
Zap Flying Machine
Witch Goblin Gang Princess
Goblin Gang Bomber
Goblin Gang Witch Bomber Zap Flying Machine Princess
Zap Goblin Gang Flying Machine Witch Princess
Bomber Zap Goblin Gang Flying Machine Witch
Bomber Zap Goblin Gang Witch Princess
Goblin Gang
Zap Goblin Gang
Bomber Goblin Gang Witch
Bomber Zap Goblin Gang Flying Machine Witch
Zap Witch Bomber Flying Machine Princess
Bomber Goblin Gang Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch
Bomber Zap Goblin Gang Flying Machine
Goblin Gang Zap Witch
Goblin Gang Zap
Goblin Gang Witch
Zap Goblin Gang Flying Machine Witch Princess
Goblin Gang Flying Machine Witch
Zap Flying Machine Witch
Witch Goblin Gang
Flying Machine Witch
Zap
Goblin Gang Witch
Bomber Flying Machine Witch Princess
Goblin Gang Witch Bomber Zap Flying Machine
Bomber Zap Flying Machine Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine
Zap Flying Machine Princess
Flying Machine
Flying Machine
Bomber Zap
Zap Flying Machine Witch Princess
Bomber Flying Machine Witch Princess
Zap Flying Machine Princess
Zap Flying Machine
Goblin Gang
Zap Flying Machine Princess
Zap Flying Machine Princess
Flying Machine Princess
Flying Machine Princess
Princess Zap Flying Machine
Bomber Zap Flying Machine Witch Princess
Flying Machine Princess
Bomber
Bomber Zap Flying Machine Princess
Bomber Zap Flying Machine Witch Princess
Princess
Zap Flying Machine
Zap Bomber Witch Princess
Witch
Zap Flying Machine Witch Princess
Zap Flying Machine Witch Princess
Zap
Zap Flying Machine Witch Princess
Zap Flying Machine Witch
Bomber Zap
Zap Princess
Princess
Zap Goblin Gang Flying Machine Witch Princess
Zap Flying Machine Witch Princess
Goblin Gang Flying Machine Princess
Bomber Zap Flying Machine Princess
Zap
Flying Machine
Zap Goblin Gang Flying Machine Witch Princess
Zap Flying Machine Witch Princess
Zap Flying Machine Witch Princess

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