My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Baby Dragon Witch Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Witch Ice Wizard
The Log
Goblin Gang Musketeer Witch
Earthquake
Goblin Gang Elixir Collector Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Musketeer Baby Dragon Witch Ice Wizard
Fireball
Goblin Gang Musketeer Elixir Collector Baby Dragon Witch Ice Wizard
Poison
Goblin Gang Musketeer Elixir Collector Witch Ice Wizard
Lightning
Musketeer Elixir Collector Baby Dragon Witch Ice Wizard
Rocket
Musketeer Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Poison Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Musketeer Baby Dragon Poison Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Ice Wizard Musketeer Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Golem
Musketeer
Baby Dragon Golem
Elixir Collector
Baby Dragon
Golem Goblin Gang Musketeer Poison Witch Ice Wizard
Poison
Golem Baby Dragon
Witch
Baby Dragon Golem
Golem
Baby Dragon Poison Goblin Gang Musketeer Witch Ice Wizard
Ice Wizard
Baby Dragon Golem

Defense Synergies 2 5

Goblin Gang
Musketeer Ice Wizard
Musketeer
Goblin Gang Baby Dragon
Elixir Collector
Baby Dragon
Ice Wizard Musketeer Witch
Poison
Ice Wizard
Witch
Baby Dragon Ice Wizard
Golem
Ice Wizard
Baby Dragon Goblin Gang Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Goblin Gang Musketeer Witch Ice Wizard
Goblin Gang Witch Musketeer Ice Wizard
Witch Goblin Gang Musketeer Ice Wizard
Poison
Goblin Gang Musketeer Baby Dragon Ice Wizard
Musketeer Goblin Gang Baby Dragon Poison Witch Ice Wizard
Musketeer Baby Dragon Poison
Witch Goblin Gang Musketeer Ice Wizard
Goblin Gang Musketeer Ice Wizard
Goblin Gang Poison Witch Ice Wizard Musketeer Baby Dragon
Musketeer Goblin Gang Baby Dragon Poison Witch Ice Wizard
Goblin Gang Musketeer Witch Ice Wizard
Goblin Gang Baby Dragon Poison Witch
Goblin Gang
Goblin Gang
Goblin Gang Musketeer Poison Witch
Goblin Gang Musketeer Baby Dragon Witch Ice Wizard
Baby Dragon Poison Witch Musketeer Ice Wizard
Musketeer
Goblin Gang Musketeer Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Poison Goblin Gang Musketeer Baby Dragon
Goblin Gang Musketeer Witch
Goblin Gang Musketeer
Goblin Gang Musketeer Witch
Poison Goblin Gang Musketeer Baby Dragon Witch Ice Wizard
Goblin Gang Musketeer Witch Ice Wizard
Baby Dragon Poison Witch
Witch Goblin Gang Musketeer
Musketeer Witch
Poison
Goblin Gang Witch
Musketeer Baby Dragon Witch
Goblin Gang Witch Musketeer Baby Dragon Poison
Poison Musketeer Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon Ice Wizard
Baby Dragon Poison
Musketeer Poison
Poison Baby Dragon
Poison Musketeer Baby Dragon Witch Ice Wizard
Musketeer Baby Dragon Poison Witch
Poison Baby Dragon Ice Wizard
Poison
Goblin Gang Musketeer Poison
Poison Musketeer
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison Witch
Musketeer Baby Dragon Poison
Poison
Musketeer Baby Dragon Poison
Baby Dragon Poison Witch
Musketeer Baby Dragon Poison
Poison
Musketeer
Musketeer Baby Dragon Poison
Poison Baby Dragon Witch Ice Wizard
Witch
Poison Musketeer Baby Dragon Witch Ice Wizard
Musketeer Baby Dragon Poison Witch
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon Witch Ice Wizard
Musketeer Poison Witch
Poison Musketeer
Poison
Poison
Goblin Gang Musketeer Witch
Poison Musketeer Baby Dragon Witch Ice Wizard
Poison Goblin Gang Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison
Musketeer
Goblin Gang Musketeer Baby Dragon Poison Witch
Musketeer Poison Witch
Poison Musketeer Baby Dragon Witch

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