My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Baby Dragon Witch Lumberjack Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Clone Witch Lumberjack Night Witch
The Log
Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Clone Baby Dragon Witch Lumberjack Night Witch
Fireball
Clone Baby Dragon Witch Lumberjack Night Witch
Poison
Clone Witch Night Witch
Lightning
Baby Dragon Witch Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tornado Baby Dragon Lumberjack Night Witch Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Tornado Baby Dragon Lumberjack

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Golem
Clone
Golem Night Witch Baby Dragon Witch Lumberjack
Tornado
Rocket Baby Dragon Witch Golem Night Witch
Baby Dragon
Tornado Golem Clone Witch Lumberjack
Witch
Clone Tornado Baby Dragon Golem Lumberjack
Golem
Clone Baby Dragon Night Witch Rocket Tornado Witch Lumberjack
Lumberjack
Clone Baby Dragon Witch Golem Night Witch
Night Witch
Clone Golem Tornado Lumberjack

Defense Synergies 1 5

Rocket
Tornado
Clone
Tornado
Rocket Baby Dragon Witch
Baby Dragon
Tornado Witch Lumberjack
Witch
Tornado Baby Dragon Lumberjack
Golem
Lumberjack
Baby Dragon Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Lumberjack Witch Night Witch
Rocket Tornado Witch Lumberjack Night Witch
Witch Lumberjack Night Witch
Rocket Tornado Lumberjack
Tornado Baby Dragon Lumberjack Night Witch
Rocket Tornado Baby Dragon Witch Night Witch
Rocket Baby Dragon
Witch Tornado Lumberjack Night Witch
Tornado Lumberjack Night Witch
Witch Tornado Baby Dragon Lumberjack Night Witch
Tornado Baby Dragon Witch Night Witch
Lumberjack Night Witch Rocket Witch
Rocket Tornado Baby Dragon Witch Lumberjack Night Witch
Lumberjack
Rocket Tornado Lumberjack
Tornado Witch Lumberjack Night Witch
Tornado Baby Dragon Witch Lumberjack Night Witch
Tornado Baby Dragon Witch Lumberjack
Tornado Lumberjack
Baby Dragon Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Rocket Baby Dragon Lumberjack
Lumberjack Rocket Witch
Rocket Lumberjack Tornado Night Witch
Witch Lumberjack Night Witch
Rocket Tornado Baby Dragon Witch
Rocket Witch Lumberjack Night Witch
Lumberjack
Rocket Tornado Baby Dragon Witch
Witch
Witch Lumberjack
Rocket Tornado
Rocket Witch Lumberjack Night Witch
Baby Dragon Witch
Witch Rocket Tornado Baby Dragon Lumberjack Night Witch
Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Tornado Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Rocket Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon
Tornado
Rocket Tornado Lumberjack Night Witch
Rocket Tornado
Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket Tornado
Rocket Night Witch
Rocket Baby Dragon
Rocket Tornado Baby Dragon Witch
Rocket Baby Dragon Night Witch
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Baby Dragon Witch
Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Rocket Tornado Baby Dragon
Tornado Baby Dragon Witch Night Witch
Rocket Witch
Night Witch
Rocket Night Witch
Rocket
Rocket
Rocket Witch Night Witch
Rocket Tornado Baby Dragon Witch
Rocket Baby Dragon Lumberjack
Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon Witch
Rocket Tornado Witch
Rocket Tornado Baby Dragon Witch

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