My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Skeleton Army Witch Lumberjack
Fireball
Minion Horde Elixir Collector Skeleton Army Witch Lumberjack
Poison
Minion Horde Elixir Collector Skeleton Army Witch
Lightning
Elixir Collector Witch Lumberjack
Rocket
Minion Horde Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Lumberjack Minion Horde Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Skeleton Army Lumberjack Minion Horde

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Witch Golem Lumberjack
Minion Horde
Zap Golem Lumberjack
Elixir Collector
Skeleton Army
Witch
Zap Golem Lumberjack
Lightning
Golem
Golem
Lightning Zap Minion Horde Witch Lumberjack
Lumberjack
Zap Minion Horde Witch Golem

Defense Synergies 0 6

Zap
Minion Horde Skeleton Army Witch Lumberjack
Minion Horde
Zap
Elixir Collector
Skeleton Army
Zap Lumberjack
Witch
Zap Lumberjack
Lightning
Golem
Lumberjack
Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde
Minion Horde Skeleton Army Lumberjack Zap Witch
Minion Horde Skeleton Army Witch Lumberjack Lightning
Minion Horde Skeleton Army Witch Lumberjack
Lightning Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Minion Horde Lightning Zap Witch
Lightning Zap
Minion Horde Witch Skeleton Army Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Witch Zap Lumberjack
Minion Horde Zap Witch
Minion Horde Skeleton Army Lumberjack Zap Witch Lightning
Skeleton Army Zap Minion Horde Witch Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Lightning Lumberjack
Minion Horde Skeleton Army Witch Lumberjack
Zap Minion Horde Skeleton Army Witch Lumberjack
Zap Witch Lumberjack
Lumberjack
Skeleton Army Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch
Zap Lightning Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Witch Lightning
Skeleton Army Lightning Lumberjack Zap Minion Horde
Minion Horde Skeleton Army Witch Lumberjack
Zap Minion Horde Witch
Skeleton Army Minion Horde Witch Lightning Lumberjack
Minion Horde Skeleton Army Lumberjack
Zap Minion Horde Lightning Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch Lumberjack
Skeleton Army Lightning Zap
Skeleton Army Lightning Minion Horde Witch Lumberjack
Minion Horde Skeleton Army Witch
Skeleton Army Witch Zap Minion Horde Lightning Lumberjack
Zap Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Zap
Lightning Minion Horde
Lightning
Zap Minion Horde
Zap Minion Horde Witch
Minion Horde Witch
Zap Lightning
Zap Lightning
Lightning Minion Horde Lumberjack
Lightning Zap Minion Horde
Lightning Zap
Lightning
Lightning Minion Horde
Lightning Zap
Lightning Zap Minion Horde Witch
Lightning Minion Horde
Lightning
Minion Horde Lightning
Lightning Zap
Lightning Zap Witch
Lightning Minion Horde
Lightning
Lightning
Lightning Zap Minion Horde
Zap Witch
Minion Horde Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Zap Minion Horde Witch
Zap Lightning Minion Horde Witch
Lightning Minion Horde
Lightning Zap Minion Horde
Zap Lightning Minion Horde
Minion Horde
Lightning
Zap Minion Horde Lightning Skeleton Army Witch
Lightning Zap Witch
Lightning Minion Horde Lumberjack
Zap Lightning
Lightning Zap
Minion Horde
Zap Minion Horde Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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