My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Dark Prince
Giant Snowball
Minions Guards Witch Princess
Zap
Minions Guards Dark Prince Witch Princess
Barbarian Barrel
Valkyrie Guards Dark Prince Witch Princess
The Log
Guards Dark Prince Witch Princess
Earthquake
Guards Witch
Arrows
Minions Guards Witch Princess
Royal Delivery
Minions Valkyrie Guards Dark Prince Witch Princess
Fireball
Minions Witch Princess
Poison
Minions Guards Witch Princess
Lightning
Valkyrie Dark Prince Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Dark Prince Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Princess Valkyrie Dark Prince Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Princess

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Valkyrie Guards Dark Prince Witch Golem Princess
Minions
Zap Valkyrie Dark Prince Golem
Valkyrie
Zap Minions Dark Prince Witch
Guards
Zap
Dark Prince
Zap Minions Valkyrie Witch Golem Princess
Witch
Zap Valkyrie Dark Prince Golem
Golem
Zap Minions Dark Prince Witch
Princess
Zap Dark Prince

Defense Synergies 1 13

Zap
Minions Valkyrie Guards Dark Prince Witch Princess
Minions
Valkyrie Zap Dark Prince
Valkyrie
Minions Zap Witch Princess
Guards
Zap Witch Princess
Dark Prince
Zap Minions Witch Princess
Witch
Zap Valkyrie Guards Dark Prince
Golem
Princess
Zap Valkyrie Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Zap Minions Valkyrie Dark Prince Witch
Witch Minions Valkyrie Dark Prince
Witch Minions Valkyrie Guards Dark Prince
Valkyrie Dark Prince Princess
Zap Minions Valkyrie Guards Dark Prince
Minions Zap Witch Princess
Zap Valkyrie
Witch Minions Princess
Guards Valkyrie Dark Prince
Minions Valkyrie Guards Witch Zap Dark Prince Princess
Minions Zap Witch Princess
Zap Minions Valkyrie Guards Dark Prince Witch
Valkyrie Zap Minions Guards Dark Prince Witch Princess
Zap
Minions Valkyrie Dark Prince Witch
Zap Minions Valkyrie Guards Dark Prince Witch
Zap Valkyrie Witch Minions Guards Dark Prince Princess
Valkyrie Dark Prince Minions Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Dark Prince Witch
Zap Valkyrie
Guards Zap Minions Valkyrie Dark Prince Witch
Valkyrie Guards Dark Prince Zap
Valkyrie Guards Dark Prince Witch
Zap Minions Witch Princess
Guards Dark Prince Minions Valkyrie Witch
Valkyrie Dark Prince
Zap Minions Valkyrie Dark Prince Witch
Witch Guards
Minions Valkyrie Guards Dark Prince Witch
Zap Valkyrie Guards Dark Prince
Dark Prince Valkyrie Guards Witch
Valkyrie Witch Princess
Guards Witch Zap Minions Valkyrie Dark Prince
Minions Valkyrie Zap Dark Prince Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards
Zap Princess
Valkyrie Guards Dark Prince
Zap Valkyrie Dark Prince
Zap Minions Witch Princess
Witch Princess
Zap Princess
Zap
Minions Guards
Zap Valkyrie Dark Prince Princess
Zap Princess
Princess
Minions Princess
Princess Zap
Zap Witch Princess
Princess
Minions
Zap Dark Prince Princess
Zap Valkyrie Witch Princess
Minions
Princess
Zap
Zap Valkyrie Dark Prince Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess
Zap Minions Guards Witch
Zap
Zap Princess
Princess
Zap Minions Guards Dark Prince Witch Princess
Zap Witch Princess
Valkyrie Dark Prince Princess
Zap Princess
Zap
Dark Prince
Zap Minions Guards Witch Princess
Zap Witch Princess
Zap Dark Prince Witch Princess

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