My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Night Witch
Giant Snowball
Barbarians Witch Miner Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Barbarians Witch Lumberjack Night Witch
The Log
Barbarians Witch Lumberjack
Earthquake
Barbarians Elixir Collector Witch
Arrows
Witch Night Witch
Royal Delivery
Barbarians Witch Miner Lumberjack Night Witch
Fireball
Barbarians Elixir Collector Witch Lumberjack Night Witch
Poison
Barbarians Elixir Collector Witch Night Witch
Lightning
Elixir Collector Witch Lumberjack Night Witch
Rocket
Barbarians Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Fireball Lumberjack Night Witch Barbarians Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Fireball Lumberjack Night Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Golem Miner
Elixir Collector
Witch
Golem Miner Lumberjack
Golem
Fireball Night Witch Witch Lumberjack
Miner
Fireball Witch Lumberjack
Lumberjack
Witch Golem Miner Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 3

Barbarians
Fireball
Miner Lumberjack
Elixir Collector
Witch
Lumberjack
Golem
Miner
Fireball
Lumberjack
Fireball Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Lumberjack Witch Night Witch
Barbarians Witch Lumberjack Night Witch
Barbarians Witch Lumberjack Night Witch
Barbarians Fireball Lumberjack
Fireball Lumberjack Night Witch
Fireball Witch Night Witch
Barbarians Fireball
Barbarians Witch Lumberjack Night Witch
Barbarians Miner Lumberjack Night Witch
Barbarians Witch Fireball Lumberjack Night Witch
Fireball Witch Night Witch
Barbarians Lumberjack Night Witch Fireball Witch
Fireball Barbarians Witch Lumberjack Night Witch
Barbarians Lumberjack
Barbarians Fireball Lumberjack
Barbarians Fireball Witch Lumberjack Night Witch
Fireball Barbarians Witch Lumberjack Night Witch
Witch Barbarians Fireball Lumberjack
Barbarians Lumberjack
Barbarians Fireball Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball Witch
Fireball Miner Lumberjack
Barbarians Lumberjack Witch
Lumberjack Barbarians Fireball Night Witch
Barbarians Witch Lumberjack Night Witch
Fireball Witch
Barbarians Fireball Witch Lumberjack Night Witch
Barbarians Lumberjack
Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch Lumberjack
Barbarians Fireball
Barbarians Fireball Witch Lumberjack Night Witch
Barbarians Fireball Witch
Barbarians Witch Fireball Lumberjack Night Witch
Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Barbarians Fireball
Fireball
Fireball Witch
Witch
Fireball
Fireball Miner
Fireball Lumberjack Night Witch
Miner Fireball
Fireball
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Night Witch
Fireball
Fireball Witch Miner
Fireball Night Witch
Fireball
Barbarians Fireball
Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fireball Witch Night Witch
Fireball Witch
Fireball Night Witch
Fireball Miner Night Witch
Fireball
Fireball
Barbarians Fireball Witch Night Witch
Fireball Witch
Fireball
Fireball Miner Lumberjack
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: