My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Musketeer
Zap
Mortar
Barbarian Barrel
Mortar Musketeer Valkyrie Ice Wizard
The Log
Musketeer
Earthquake
Mortar
Arrows
Royal Delivery
Mega Minion Musketeer Valkyrie Ice Wizard
Fireball
Mortar Mega Minion Musketeer Ice Wizard
Poison
Mortar Mega Minion Musketeer Ice Wizard
Lightning
Mortar Mega Minion Musketeer Valkyrie Ice Wizard
Rocket
Mortar Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Mortar Fireball Musketeer Valkyrie Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Mortar

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Mortar Musketeer Valkyrie Golem Ice Wizard
Mortar
Zap Mega Minion Fireball Musketeer
Mega Minion
Zap Golem Mortar Fireball Valkyrie
Fireball
Zap Golem Mortar Mega Minion
Musketeer
Valkyrie Zap Mortar Golem
Valkyrie
Musketeer Zap Mega Minion
Golem
Mega Minion Fireball Zap Musketeer Ice Wizard
Ice Wizard
Zap Golem

Defense Synergies 3 16

Zap
Mega Minion Fireball Mortar Musketeer Valkyrie Ice Wizard
Mortar
Zap Mega Minion Fireball Musketeer Valkyrie Ice Wizard
Mega Minion
Zap Mortar Musketeer Valkyrie Ice Wizard
Fireball
Zap Mortar Musketeer Valkyrie Ice Wizard
Musketeer
Valkyrie Zap Mortar Mega Minion Fireball
Valkyrie
Musketeer Zap Mortar Mega Minion Fireball Ice Wizard
Golem
Ice Wizard
Zap Mortar Mega Minion Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion Fireball Musketeer Valkyrie
Zap Mortar Mega Minion Musketeer Valkyrie Ice Wizard
Mortar Mega Minion Musketeer Valkyrie Ice Wizard
Mortar Mega Minion Musketeer Valkyrie Ice Wizard
Fireball Valkyrie
Fireball Zap Mega Minion Musketeer Valkyrie Ice Wizard
Mega Minion Musketeer Zap Mortar Fireball Ice Wizard
Zap Fireball Musketeer Valkyrie
Mortar Musketeer Ice Wizard
Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Mega Minion Fireball Musketeer
Mega Minion Musketeer Zap Fireball Ice Wizard
Mortar Zap Fireball Musketeer Valkyrie Ice Wizard
Fireball Valkyrie Zap Mortar Mega Minion
Mortar
Zap Mortar Fireball
Mortar Fireball Musketeer Valkyrie
Mortar Fireball Zap Mega Minion Musketeer Valkyrie Ice Wizard
Zap Mortar Valkyrie Mega Minion Fireball Musketeer Ice Wizard
Mortar Musketeer
Valkyrie Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Mortar Mega Minion Musketeer Valkyrie
Zap Musketeer Valkyrie
Valkyrie Zap Fireball Musketeer
Musketeer Valkyrie
Fireball Zap Musketeer Ice Wizard
Mega Minion Fireball Musketeer Valkyrie Ice Wizard
Valkyrie
Zap Mortar Mega Minion Fireball Valkyrie
Mega Minion Musketeer
Mega Minion Musketeer Valkyrie
Zap Fireball Valkyrie
Fireball Valkyrie
Fireball Musketeer Valkyrie
Zap Mortar Mega Minion Fireball Musketeer Valkyrie
Valkyrie Zap Mega Minion Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer Valkyrie
Mortar Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Musketeer Valkyrie
Fireball Zap Mortar Valkyrie
Fireball Zap Mega Minion Musketeer Ice Wizard
Mortar Musketeer
Fireball Zap Ice Wizard
Fireball Zap Mortar
Fireball Musketeer
Zap Mortar Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Mortar Fireball Musketeer
Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Mortar Fireball Musketeer
Mortar Fireball
Zap Mortar Mega Minion Fireball Musketeer
Zap Mortar Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Mortar Fireball Musketeer
Zap Mortar Fireball Valkyrie Ice Wizard
Mega Minion
Mortar Fireball Zap Musketeer Ice Wizard
Fireball Zap Mortar Musketeer
Fireball Zap Mortar Musketeer
Zap Fireball Musketeer Ice Wizard
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball
Zap Mortar Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer
Fireball Zap Mega Minion Musketeer Ice Wizard
Fireball
Fireball Mega Minion Musketeer Valkyrie
Zap Mortar Fireball Musketeer
Zap Fireball
Mega Minion Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Mortar Fireball Musketeer

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