My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Goblins Skeleton Army Baby Dragon Witch
Zap
Goblins Skeleton Army Witch
Barbarian Barrel
Goblins Valkyrie Skeleton Army Witch
The Log
Goblins Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Goblins Skeleton Army Witch
Royal Delivery
Goblins Valkyrie Skeleton Army Baby Dragon Witch
Fireball
Skeleton Army Baby Dragon Witch
Poison
Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Skeleton Army Fireball Valkyrie Baby Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Skeleton Army Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Baby Dragon
Zap
Fireball Goblins Valkyrie Baby Dragon Witch Golem
Fireball
Zap Golem Baby Dragon
Valkyrie
Goblins Zap Baby Dragon Witch
Skeleton Army
Baby Dragon
Golem Goblins Zap Fireball Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon Golem
Golem
Fireball Baby Dragon Zap Witch

Defense Synergies 1 9

Goblins
Zap
Zap
Fireball Goblins Valkyrie Skeleton Army Baby Dragon Witch
Fireball
Zap Valkyrie
Valkyrie
Zap Fireball Baby Dragon Witch
Skeleton Army
Zap
Baby Dragon
Zap Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Skeleton Army Goblins Zap Valkyrie Witch
Skeleton Army Witch Goblins Valkyrie
Skeleton Army Witch Goblins Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Goblins Zap Valkyrie Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Fireball Valkyrie Baby Dragon
Witch Goblins Skeleton Army
Skeleton Army Goblins Valkyrie
Goblins Valkyrie Skeleton Army Witch Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Skeleton Army Zap Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Goblins Zap Baby Dragon Witch
Skeleton Army
Skeleton Army Zap Fireball
Goblins Fireball Valkyrie Skeleton Army Witch
Fireball Goblins Zap Valkyrie Skeleton Army Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Fireball
Valkyrie Skeleton Army Goblins Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Zap Fireball Witch
Fireball Zap Valkyrie Baby Dragon
Skeleton Army Goblins Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Fireball
Valkyrie Skeleton Army Witch
Fireball Zap Baby Dragon Witch
Skeleton Army Goblins Fireball Valkyrie Witch
Valkyrie Skeleton Army
Zap Goblins Fireball Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Goblins Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Goblins Fireball
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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