My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Elixir Collector
Poison
Bats Goblin Gang Wizard Elixir Collector
Lightning
Elite Barbarians Valkyrie Wizard Elixir Collector
Rocket
Elite Barbarians Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Valkyrie Wizard Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians Golem
Zap
Elite Barbarians Bats Valkyrie Golem
Goblin Gang
Valkyrie Golem
Elite Barbarians
Zap Valkyrie Bats Wizard
Valkyrie
Bats Elite Barbarians Zap Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie Golem
Elixir Collector
Golem
Bats Zap Goblin Gang Wizard

Defense Synergies 1 8

Bats
Zap Valkyrie
Zap
Bats Goblin Gang Elite Barbarians Valkyrie
Goblin Gang
Zap Valkyrie
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians Bats Zap Goblin Gang Valkyrie
Goblin Gang Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Goblin Gang Valkyrie
Elite Barbarians Valkyrie
Goblin Gang Bats Zap Valkyrie
Bats Zap Goblin Gang Wizard
Zap Valkyrie
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Bats Goblin Gang Valkyrie Zap Wizard
Bats Zap Goblin Gang Wizard
Bats Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Bats Goblin Gang Elite Barbarians Valkyrie
Bats Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Bats
Elite Barbarians
Goblin Gang Valkyrie Wizard Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Bats Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Wizard Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Valkyrie
Goblin Gang
Bats Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Elite Barbarians Bats Zap Valkyrie
Bats Valkyrie Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Elite Barbarians
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Bats
Zap Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Bats Goblin Gang
Zap Wizard
Goblin Gang Valkyrie Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians
Bats Zap
Zap

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