My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Elixir Collector Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Mega Minion Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Valkyrie Electro Wizard Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Mega Minion Valkyrie Electro Wizard Inferno Dragon Night Witch
Fireball
Mega Minion Elixir Collector Electro Wizard Inferno Dragon Night Witch
Poison
Mega Minion Elixir Collector Electro Wizard Night Witch
Lightning
Mega Minion Valkyrie Elixir Collector Electro Wizard Inferno Dragon Night Witch
Rocket
Valkyrie Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Elixir Collector Poison Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Valkyrie Poison Electro Wizard Inferno Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Valkyrie Poison Electro Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Valkyrie Poison
Valkyrie
Mega Minion Electro Wizard
Elixir Collector
Poison
Golem Mega Minion Night Witch
Golem
Mega Minion Poison Night Witch Electro Wizard
Electro Wizard
Valkyrie Golem
Inferno Dragon
Night Witch
Golem Poison

Defense Synergies 0 8

Mega Minion
Valkyrie Electro Wizard Night Witch
Valkyrie
Mega Minion Electro Wizard Night Witch
Elixir Collector
Poison
Electro Wizard
Golem
Electro Wizard
Mega Minion Valkyrie Poison Inferno Dragon Night Witch
Inferno Dragon
Electro Wizard
Night Witch
Mega Minion Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Electro Wizard
Inferno Dragon Mega Minion Valkyrie Electro Wizard Night Witch
Mega Minion Valkyrie Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Mega Minion Valkyrie Electro Wizard
Valkyrie Poison
Mega Minion Valkyrie Electro Wizard Night Witch
Mega Minion Electro Wizard Inferno Dragon Poison Night Witch
Valkyrie Poison Electro Wizard
Inferno Dragon Night Witch
Valkyrie Electro Wizard Night Witch
Valkyrie Poison Electro Wizard Mega Minion Night Witch
Mega Minion Inferno Dragon Poison Electro Wizard Night Witch
Night Witch Valkyrie Electro Wizard
Valkyrie Mega Minion Poison Electro Wizard Night Witch
Inferno Dragon Electro Wizard
Electro Wizard Inferno Dragon
Valkyrie Poison Electro Wizard Night Witch
Mega Minion Valkyrie Electro Wizard Night Witch
Valkyrie Poison Mega Minion Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Poison Electro Wizard Mega Minion Valkyrie Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard Night Witch
Valkyrie Inferno Dragon Night Witch
Poison Electro Wizard
Mega Minion Valkyrie Electro Wizard Night Witch
Valkyrie Inferno Dragon
Electro Wizard Mega Minion Valkyrie Poison Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Valkyrie
Valkyrie Poison Electro Wizard
Valkyrie Night Witch
Valkyrie
Electro Wizard Mega Minion Valkyrie Poison Inferno Dragon Night Witch
Valkyrie Poison Mega Minion Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Electro Wizard
Poison
Valkyrie Poison
Poison Valkyrie
Poison Mega Minion
Poison
Poison
Poison
Poison Electro Wizard Night Witch
Poison Valkyrie Electro Wizard
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Night Witch
Mega Minion Poison Electro Wizard
Valkyrie Poison
Poison Night Witch
Poison
Poison
Poison Valkyrie
Mega Minion Inferno Dragon
Poison Electro Wizard
Poison
Poison
Poison Electro Wizard Night Witch
Electro Wizard Mega Minion Poison
Mega Minion Night Witch
Poison Night Witch
Poison Electro Wizard
Poison
Electro Wizard Night Witch
Poison Mega Minion Electro Wizard
Poison Mega Minion Valkyrie Electro Wizard
Poison
Poison
Mega Minion
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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