My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Ice Wizard
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Wizard Ice Wizard
Fireball
Minions Goblin Gang Wizard Ice Wizard
Poison
Minions Goblin Gang Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Tornado Ice Wizard Fireball Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Gang Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Minions
Golem
Goblin Gang
Golem
Fireball
Tornado Golem
Wizard
Tornado Golem
Tornado
Fireball Wizard Golem Ice Wizard
Golem
Fireball Fire Spirit Minions Goblin Gang Wizard Tornado Ice Wizard
Ice Wizard
Tornado Golem

Defense Synergies 3 5

Fire Spirit
Tornado
Minions
Ice Wizard
Goblin Gang
Ice Wizard
Fireball
Tornado Ice Wizard
Wizard
Tornado Ice Wizard
Tornado
Fireball Wizard Ice Wizard Fire Spirit
Golem
Ice Wizard
Tornado Minions Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Minions Goblin Gang Ice Wizard
Goblin Gang Tornado Fire Spirit Minions Ice Wizard
Minions Goblin Gang Ice Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Fire Spirit Minions Ice Wizard
Minions Tornado Fire Spirit Goblin Gang Fireball Wizard Ice Wizard
Fireball
Minions Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Fire Spirit Ice Wizard
Minions Goblin Gang Ice Wizard Fireball Wizard Tornado
Minions Goblin Gang Fireball Wizard Tornado Ice Wizard
Fire Spirit Minions Goblin Gang Fireball Wizard Ice Wizard
Fire Spirit Fireball Wizard Minions Goblin Gang Tornado
Goblin Gang
Tornado Goblin Gang Fireball
Wizard Minions Goblin Gang Fireball Tornado
Fire Spirit Fireball Minions Goblin Gang Wizard Tornado Ice Wizard
Wizard Tornado Fire Spirit Minions Fireball Ice Wizard
Tornado
Goblin Gang Wizard Fire Spirit Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Wizard
Goblin Gang Minions
Goblin Gang Fireball Tornado
Goblin Gang
Fire Spirit Fireball Wizard Minions Goblin Gang Tornado Ice Wizard
Goblin Gang Minions Fireball Ice Wizard
Minions Fireball Tornado
Goblin Gang
Minions
Fireball Tornado
Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Minions Fireball Tornado
Minions Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Ice Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Minions Tornado Ice Wizard
Fire Spirit Wizard Tornado
Fireball Fire Spirit Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fire Spirit Minions Goblin Gang Fireball Tornado
Fireball Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Wizard Ice Wizard
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Tornado
Fire Spirit Fireball Wizard Tornado Ice Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit Wizard Tornado Ice Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball Tornado
Minions Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado

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