My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Tombstone
Zap
Bats Minions Tombstone
Barbarian Barrel
Tombstone Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Minions Tombstone
Royal Delivery
Bats Minions Wizard
Fireball
Minions Tombstone Wizard
Poison
Bats Minions Tombstone Wizard
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Minions Tombstone Tornado Fireball Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Minions Tombstone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Golem
Giant Snowball
Fireball Tornado Golem
Minions
Bats Golem
Tombstone
Fireball
Tornado Golem Giant Snowball
Wizard
Tornado Golem
Tornado
Fireball Wizard Giant Snowball Golem
Golem
Fireball Bats Giant Snowball Minions Wizard Tornado

Defense Synergies 2 7

Bats
Giant Snowball Minions
Giant Snowball
Bats Minions Wizard
Minions
Bats Giant Snowball Tombstone
Tombstone
Minions Fireball Wizard
Fireball
Tornado Tombstone
Wizard
Tornado Giant Snowball Tombstone
Tornado
Fireball Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Wizard
Bats Minions Tombstone
Tornado Bats Giant Snowball Minions Tombstone
Bats Minions Tombstone
Tombstone Fireball Tornado
Fireball Tornado Bats Giant Snowball Minions
Bats Giant Snowball Minions Tornado Tombstone Fireball Wizard
Fireball
Minions Tombstone Tornado
Tornado Giant Snowball
Bats Minions Giant Snowball Tombstone Fireball Wizard Tornado
Minions Bats Giant Snowball Fireball Wizard Tornado
Tombstone Bats Giant Snowball Minions Fireball Wizard
Fireball Wizard Bats Giant Snowball Minions Tombstone Tornado
Tombstone
Tornado Giant Snowball Fireball
Wizard Bats Minions Tombstone Fireball Tornado
Tombstone Fireball Bats Giant Snowball Minions Wizard Tornado
Giant Snowball Wizard Tornado Bats Minions Tombstone Fireball
Tornado
Wizard Bats Giant Snowball Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tombstone Fireball
Fireball Giant Snowball Wizard
Tombstone Bats Minions
Bats Fireball Tornado
Tombstone
Fireball Wizard Bats Giant Snowball Minions Tornado
Bats Minions Tombstone Fireball
Bats Giant Snowball Minions Tombstone Fireball Tornado
Tombstone
Bats Minions Tombstone
Giant Snowball Fireball Tornado
Tombstone Fireball Wizard
Wizard Fireball
Tombstone Bats Minions Fireball Tornado
Bats Minions Giant Snowball Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball Tornado
Fireball
Fireball
Fireball Wizard Giant Snowball
Fireball Wizard Bats Giant Snowball Minions Tornado
Wizard Tornado
Fireball Giant Snowball Wizard Tornado
Fireball Giant Snowball Wizard Tornado
Bats Giant Snowball Minions Fireball Tornado
Fireball Wizard Tornado
Fireball Giant Snowball Wizard Tornado
Giant Snowball Fireball
Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Fireball Wizard
Giant Snowball Fireball Tornado
Bats Minions
Giant Snowball Fireball Wizard
Giant Snowball Fireball Wizard Tornado
Minions Fireball
Giant Snowball Fireball Wizard Tornado
Tornado
Giant Snowball Fireball
Giant Snowball Tornado Fireball Wizard
Fireball Giant Snowball Wizard Tornado
Fireball Giant Snowball Wizard Tornado
Fireball Tornado
Bats Giant Snowball Fireball Wizard Tornado
Bats Giant Snowball Minions Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Bats Minions Tombstone Fireball
Fireball Giant Snowball Wizard Tornado
Fireball
Fireball Wizard
Giant Snowball Fireball Wizard
Giant Snowball Fireball Tornado
Bats Giant Snowball Minions Fireball Tornado
Bats Giant Snowball Fireball Tornado
Giant Snowball Fireball Tornado

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