My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Witch Golem Ice Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Golem Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Ram Rider
Giant Snowball
Spear Goblins Witch Ram Rider
Zap
Spear Goblins Dark Prince Witch Ram Rider
Barbarian Barrel
Spear Goblins Dark Prince Witch Ice Wizard Magic Archer
The Log
Spear Goblins Dark Prince Witch Ram Rider
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Dark Prince Witch Ice Wizard Magic Archer Ram Rider
Fireball
Witch Ice Wizard Magic Archer Ram Rider
Poison
Spear Goblins Witch Ice Wizard Magic Archer
Lightning
Dark Prince Witch Ice Wizard Magic Archer Ram Rider
Rocket
Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Dark Prince Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Dark Prince Magic Archer Witch Ram Rider Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Ice Wizard Dark Prince Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dark Prince Golem Ram Rider
Rocket
Golem
Dark Prince
Spear Goblins Witch Golem Ice Wizard Magic Archer Ram Rider
Witch
Dark Prince Golem Ram Rider
Golem
Spear Goblins Rocket Dark Prince Witch Ice Wizard Magic Archer
Ice Wizard
Dark Prince Golem Ram Rider
Magic Archer
Ram Rider Dark Prince Golem
Ram Rider
Magic Archer Spear Goblins Dark Prince Witch Ice Wizard

Defense Synergies 0 7

Spear Goblins
Dark Prince Ice Wizard
Rocket
Dark Prince
Spear Goblins Witch Ice Wizard Magic Archer
Witch
Dark Prince Ice Wizard
Golem
Ice Wizard
Spear Goblins Dark Prince Witch
Magic Archer
Dark Prince Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Magic Archer Ram Rider
Dark Prince Witch Ice Wizard Ram Rider
Rocket Witch Ram Rider Dark Prince Ice Wizard
Witch Dark Prince Ice Wizard Ram Rider
Rocket Dark Prince
Spear Goblins Dark Prince Ice Wizard Magic Archer
Rocket Ram Rider Spear Goblins Witch Ice Wizard Magic Archer
Rocket Magic Archer Ram Rider
Witch Ice Wizard
Spear Goblins Dark Prince Ice Wizard
Witch Ice Wizard Spear Goblins Dark Prince Magic Archer Ram Rider
Spear Goblins Witch Ice Wizard Magic Archer Ram Rider
Rocket Dark Prince Witch Ice Wizard Ram Rider
Rocket Dark Prince Witch Magic Archer
Ram Rider
Rocket Ram Rider
Dark Prince Witch
Spear Goblins Dark Prince Witch Ice Wizard Magic Archer Ram Rider
Witch Spear Goblins Dark Prince Ice Wizard Magic Archer Ram Rider
Ram Rider
Dark Prince Spear Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince Witch
Rocket Magic Archer
Spear Goblins Rocket Dark Prince Witch Ram Rider
Rocket Dark Prince Ram Rider
Dark Prince Witch Ram Rider
Rocket Witch Ice Wizard Magic Archer Ram Rider
Rocket Dark Prince Spear Goblins Witch Ice Wizard Ram Rider
Dark Prince
Rocket Spear Goblins Dark Prince Witch Magic Archer
Witch
Dark Prince Witch
Rocket Dark Prince
Rocket Dark Prince Witch Ram Rider
Witch Magic Archer
Witch Spear Goblins Rocket Dark Prince Magic Archer
Dark Prince Witch Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Ice Wizard Magic Archer Ram Rider
Rocket Magic Archer
Rocket Dark Prince
Rocket Dark Prince Magic Archer
Spear Goblins Rocket Witch Ice Wizard Magic Archer Ram Rider
Witch Magic Archer
Ice Wizard Magic Archer Ram Rider
Ram Rider
Rocket
Rocket Dark Prince Magic Archer Ram Rider
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Spear Goblins Witch Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Dark Prince Magic Archer
Rocket Witch Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Dark Prince Witch Ice Wizard Magic Archer
Witch
Witch Ice Wizard Magic Archer Ram Rider
Witch Magic Archer Ram Rider
Rocket Magic Archer
Witch Ice Wizard Magic Archer
Rocket Witch
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Spear Goblins Rocket Dark Prince Witch Magic Archer
Rocket Witch Ice Wizard Magic Archer Ram Rider
Rocket Dark Prince Magic Archer
Magic Archer
Rocket
Dark Prince
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Dark Prince Witch Magic Archer

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