My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Wizard Elixir Collector Golem Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zappies
Zap
Zappies Bandit Sparky
Barbarian Barrel
Valkyrie Zappies Wizard Bandit Sparky
The Log
Zappies Bandit Sparky
Earthquake
Zappies Elixir Collector
Arrows
Zappies
Royal Delivery
Valkyrie Zappies Wizard Bandit Sparky
Fireball
Zappies Wizard Elixir Collector Bandit Sparky
Poison
Zappies Wizard Elixir Collector Sparky
Lightning
Valkyrie Wizard Elixir Collector Bandit Sparky
Rocket
Valkyrie Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Valkyrie Zappies Wizard Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Valkyrie Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Sparky
Valkyrie
Zappies Wizard Bandit Sparky
Zappies
Valkyrie Golem Bandit
Wizard
Valkyrie Golem Bandit Sparky
Elixir Collector
Golem
Fireball Zappies Wizard Bandit Sparky
Bandit
Valkyrie Zappies Wizard Golem
Sparky
Fireball Valkyrie Wizard Golem

Defense Synergies 0 9

Fireball
Valkyrie Zappies Bandit
Valkyrie
Fireball Zappies Wizard Bandit Sparky
Zappies
Fireball Valkyrie Bandit
Wizard
Valkyrie Bandit
Elixir Collector
Golem
Bandit
Fireball Valkyrie Zappies Wizard
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies Wizard Sparky
Sparky Valkyrie Zappies Bandit
Sparky Valkyrie Zappies Bandit
Sparky Valkyrie Zappies Bandit
Fireball Valkyrie Sparky
Fireball Valkyrie Zappies Bandit
Fireball Zappies Wizard
Fireball Valkyrie Bandit Sparky
Zappies Sparky
Valkyrie Zappies Bandit Sparky
Valkyrie Fireball Zappies Wizard Bandit
Fireball Zappies Wizard
Sparky Fireball Valkyrie Zappies Wizard Bandit
Fireball Valkyrie Wizard Sparky Zappies
Sparky Zappies Bandit
Fireball Zappies Bandit Sparky
Wizard Sparky Fireball Valkyrie Zappies
Fireball Valkyrie Zappies Wizard Bandit
Valkyrie Wizard Fireball Zappies Bandit
Sparky Zappies
Valkyrie Wizard Fireball Zappies Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Zappies Bandit Sparky
Fireball Bandit Valkyrie Wizard
Zappies Bandit Valkyrie Sparky
Valkyrie Fireball Zappies Bandit Sparky
Valkyrie Zappies Bandit Sparky
Fireball Wizard Zappies
Sparky Fireball Valkyrie Zappies Bandit
Valkyrie Zappies Sparky
Fireball Valkyrie Zappies Bandit Sparky
Zappies Sparky
Valkyrie Zappies Sparky
Fireball Valkyrie
Fireball Valkyrie Zappies Wizard Bandit Sparky
Wizard Fireball Valkyrie Zappies Sparky
Zappies Sparky Fireball Valkyrie
Valkyrie Fireball Zappies Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit Sparky
Fireball Bandit
Fireball Bandit Sparky
Fireball Valkyrie Sparky
Fireball Wizard Valkyrie Sparky
Fireball Wizard
Wizard Sparky
Fireball Wizard
Fireball Wizard Bandit
Fireball Sparky
Fireball Valkyrie Wizard Bandit Sparky
Fireball Wizard
Fireball Bandit Sparky
Fireball Bandit
Fireball Sparky
Fireball Wizard Bandit Sparky
Fireball Wizard Bandit Sparky
Fireball Sparky
Sparky
Fireball Wizard Bandit Sparky
Fireball Valkyrie Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Valkyrie Wizard Sparky
Fireball Wizard Bandit Sparky
Fireball Wizard Bandit Sparky
Fireball Bandit Sparky
Fireball Wizard Sparky
Fireball Zappies Wizard
Fireball Sparky
Fireball Wizard Bandit Sparky
Fireball Zappies Sparky
Sparky
Fireball Wizard Sparky
Fireball Zappies Bandit
Fireball Zappies Wizard
Fireball
Fireball Valkyrie Wizard Sparky
Fireball Wizard
Fireball Sparky
Sparky
Fireball Zappies Sparky
Fireball Zappies
Fireball Bandit Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: