My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Golem Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Sparky
Giant Snowball
Archers Goblin Gang Baby Dragon Lumberjack
Zap
Archers Goblin Gang Sparky
Barbarian Barrel
Archers Goblin Gang Valkyrie Lumberjack Sparky
The Log
Archers Goblin Gang Lumberjack Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Baby Dragon Lumberjack Sparky
Fireball
Archers Goblin Gang Baby Dragon Lumberjack Sparky
Poison
Archers Goblin Gang Sparky
Lightning
Valkyrie Baby Dragon Lumberjack Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Valkyrie Baby Dragon Lumberjack Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Valkyrie

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Archers Valkyrie Baby Dragon Golem Lumberjack
Archers
Valkyrie Zap Baby Dragon Golem Lumberjack
Goblin Gang
Valkyrie Baby Dragon Golem Sparky
Valkyrie
Archers Lumberjack Zap Goblin Gang Baby Dragon Sparky
Baby Dragon
Golem Zap Archers Goblin Gang Valkyrie Lumberjack Sparky
Golem
Baby Dragon Zap Archers Goblin Gang Lumberjack Sparky
Lumberjack
Valkyrie Zap Archers Baby Dragon Golem Sparky
Sparky
Zap Goblin Gang Valkyrie Baby Dragon Golem Lumberjack

Defense Synergies 1 16

Zap
Archers Goblin Gang Valkyrie Baby Dragon Lumberjack Sparky
Archers
Valkyrie Zap Goblin Gang Baby Dragon Lumberjack
Goblin Gang
Zap Archers Valkyrie Lumberjack Sparky
Valkyrie
Archers Zap Goblin Gang Baby Dragon Lumberjack Sparky
Baby Dragon
Zap Archers Valkyrie Lumberjack
Golem
Lumberjack
Zap Archers Goblin Gang Valkyrie Baby Dragon
Sparky
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Sparky
Lumberjack Sparky Zap Goblin Gang Valkyrie
Goblin Gang Lumberjack Sparky Archers Valkyrie
Lumberjack Sparky Goblin Gang Valkyrie
Valkyrie Lumberjack Sparky
Goblin Gang Zap Archers Valkyrie Baby Dragon Lumberjack
Zap Archers Goblin Gang Baby Dragon
Zap Valkyrie Baby Dragon Sparky
Sparky Goblin Gang Lumberjack
Goblin Gang Archers Valkyrie Lumberjack Sparky
Archers Goblin Gang Valkyrie Zap Baby Dragon Lumberjack
Zap Archers Goblin Gang Baby Dragon
Lumberjack Sparky Zap Goblin Gang Valkyrie
Valkyrie Sparky Zap Goblin Gang Baby Dragon Lumberjack
Sparky Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack Sparky
Sparky Goblin Gang Valkyrie Lumberjack
Zap Archers Goblin Gang Valkyrie Baby Dragon Lumberjack
Zap Valkyrie Baby Dragon Archers Lumberjack
Sparky Lumberjack
Goblin Gang Valkyrie Archers Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Archers Sparky
Zap Archers Goblin Gang Valkyrie Baby Dragon Lumberjack
Goblin Gang Lumberjack Zap Valkyrie Sparky
Goblin Gang Valkyrie Lumberjack Zap Sparky
Goblin Gang Valkyrie Lumberjack Sparky
Zap Archers Goblin Gang Baby Dragon
Goblin Gang Sparky Archers Valkyrie Lumberjack
Valkyrie Lumberjack Sparky
Zap Valkyrie Baby Dragon Sparky
Goblin Gang Sparky
Valkyrie Lumberjack Sparky
Zap Valkyrie
Goblin Gang Valkyrie Lumberjack Sparky
Archers Valkyrie Baby Dragon Sparky
Goblin Gang Sparky Zap Archers Valkyrie Baby Dragon Lumberjack
Valkyrie Zap Archers Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Valkyrie Sparky
Zap Valkyrie Baby Dragon Sparky
Zap Baby Dragon
Archers Baby Dragon Sparky
Zap Baby Dragon
Zap
Goblin Gang Lumberjack Sparky
Zap Valkyrie Sparky
Zap Archers Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Sparky
Zap Archers Baby Dragon Sparky
Zap Valkyrie Baby Dragon
Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Valkyrie Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Archers Baby Dragon Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Archers Goblin Gang
Zap Archers Baby Dragon
Goblin Gang Valkyrie Baby Dragon Lumberjack Sparky
Zap Baby Dragon
Zap Sparky
Sparky
Zap Goblin Gang Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky

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