My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Skeleton Barrel Musketeer Dark Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Barrel Dark Prince Inferno Dragon
Giant Snowball
Skeletons Archers Skeleton Barrel Musketeer Inferno Dragon
Zap
Skeletons Archers Skeleton Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Archers Skeleton Barrel Musketeer Dark Prince
The Log
Skeletons Archers Skeleton Barrel Musketeer Dark Prince
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Skeleton Barrel
Royal Delivery
Skeletons Archers Skeleton Barrel Musketeer Dark Prince Inferno Dragon
Fireball
Archers Skeleton Barrel Musketeer Inferno Dragon
Poison
Archers Skeleton Barrel Musketeer
Lightning
Musketeer Dark Prince Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Skeleton Barrel Musketeer Dark Prince Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Skeleton Barrel

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Archers Skeleton Barrel Musketeer Dark Prince Golem
Archers
Zap Skeleton Barrel Dark Prince Golem Inferno Dragon
Skeleton Barrel
Zap Archers Musketeer Dark Prince Golem Inferno Dragon
Musketeer
Zap Skeleton Barrel Dark Prince Golem
Dark Prince
Zap Archers Skeleton Barrel Musketeer Golem
Golem
Zap Archers Skeleton Barrel Musketeer Dark Prince
Inferno Dragon
Archers Skeleton Barrel

Defense Synergies 1 12

Skeletons
Musketeer Zap Archers Dark Prince Inferno Dragon
Zap
Skeletons Archers Skeleton Barrel Musketeer Dark Prince Inferno Dragon
Archers
Skeletons Zap Dark Prince
Skeleton Barrel
Zap Musketeer
Musketeer
Skeletons Zap Skeleton Barrel Dark Prince
Dark Prince
Skeletons Zap Archers Musketeer
Golem
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Musketeer
Inferno Dragon Skeletons Zap Musketeer Dark Prince
Skeletons Archers Musketeer Dark Prince Inferno Dragon
Inferno Dragon Skeletons Musketeer Dark Prince
Dark Prince
Skeletons Zap Archers Musketeer Dark Prince
Musketeer Inferno Dragon Zap Archers
Zap Skeleton Barrel Musketeer
Inferno Dragon Skeletons Musketeer
Skeletons Archers Musketeer Dark Prince
Archers Skeletons Zap Musketeer Dark Prince
Musketeer Inferno Dragon Zap Archers
Skeletons Zap Musketeer Dark Prince
Zap Dark Prince
Inferno Dragon
Zap Inferno Dragon
Skeletons Musketeer Dark Prince
Zap Archers Musketeer Dark Prince
Zap Archers Musketeer Dark Prince Inferno Dragon
Musketeer Inferno Dragon
Dark Prince Archers Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Dark Prince
Zap Archers Skeleton Barrel Musketeer Inferno Dragon
Skeletons Zap Musketeer Dark Prince
Dark Prince Zap Musketeer
Skeletons Musketeer Dark Prince Inferno Dragon
Skeletons Zap Archers Skeleton Barrel Musketeer
Dark Prince Skeletons Archers Musketeer
Dark Prince Inferno Dragon
Zap Skeletons Dark Prince Inferno Dragon
Skeletons Musketeer Inferno Dragon
Inferno Dragon Musketeer Dark Prince
Zap Dark Prince
Dark Prince Skeletons
Archers Musketeer
Skeletons Zap Archers Musketeer Dark Prince Inferno Dragon
Zap Archers Musketeer Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Skeleton Barrel
Skeleton Barrel Musketeer Dark Prince
Zap Dark Prince
Zap Skeleton Barrel Musketeer
Archers Musketeer
Zap Skeleton Barrel
Zap Skeleton Barrel
Musketeer
Zap Skeleton Barrel Musketeer Dark Prince
Zap Archers Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Archers Skeleton Barrel Musketeer Dark Prince
Zap Skeleton Barrel
Musketeer
Musketeer
Zap Skeleton Barrel Musketeer
Zap Dark Prince
Inferno Dragon
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Archers Musketeer
Zap Skeleton Barrel Musketeer
Zap Musketeer
Zap
Zap Skeleton Barrel Archers Musketeer Dark Prince
Zap Archers Musketeer
Musketeer Dark Prince
Zap Skeleton Barrel Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer
Zap Musketeer
Zap Skeleton Barrel Musketeer Dark Prince

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