My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Baby Dragon Electro Dragon Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Night Witch
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Battle Healer Baby Dragon Electro Dragon Night Witch
Fireball
Battle Healer Baby Dragon Electro Dragon Night Witch
Poison
Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Baby Dragon Electro Dragon Night Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Earthquake Battle Healer Baby Dragon Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Earthquake Battle Healer

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Golem The Log
Battle Healer
Baby Dragon Electro Dragon Golem Night Witch
Baby Dragon
Battle Healer Golem Electro Dragon
Electro Dragon
Battle Healer Golem Baby Dragon
Golem
Earthquake Baby Dragon Electro Dragon Night Witch Battle Healer The Log
The Log
Earthquake Golem
Night Witch
Golem Battle Healer

Defense Synergies 2 13

Skeletons
Earthquake Battle Healer Baby Dragon Electro Dragon The Log Night Witch
Earthquake
Skeletons The Log
Battle Healer
Baby Dragon Electro Dragon Skeletons The Log Night Witch
Baby Dragon
Battle Healer Skeletons Electro Dragon The Log
Electro Dragon
Battle Healer Skeletons Baby Dragon The Log
Golem
The Log
Skeletons Earthquake Battle Healer Baby Dragon Electro Dragon Night Witch
Night Witch
Skeletons Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon Electro Dragon The Log
Skeletons Battle Healer Electro Dragon The Log Night Witch
Skeletons Electro Dragon Night Witch
Night Witch Skeletons Electro Dragon
Earthquake Battle Healer The Log
The Log Skeletons Earthquake Baby Dragon Electro Dragon Night Witch
Baby Dragon Electro Dragon Night Witch
Earthquake Battle Healer Baby Dragon Electro Dragon The Log
Skeletons Night Witch
Skeletons Battle Healer Night Witch
Skeletons Earthquake Baby Dragon Electro Dragon The Log Night Witch
Baby Dragon Electro Dragon Night Witch
Night Witch Skeletons Earthquake Battle Healer Electro Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log Night Witch
The Log
Skeletons Electro Dragon Night Witch
Battle Healer Baby Dragon Electro Dragon The Log Night Witch
Earthquake Baby Dragon The Log Battle Healer Electro Dragon
Earthquake Battle Healer Baby Dragon Electro Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer
Battle Healer Baby Dragon Electro Dragon The Log
Skeletons Battle Healer Electro Dragon The Log
Battle Healer The Log Night Witch
Skeletons Battle Healer Night Witch
Skeletons Baby Dragon Electro Dragon
Skeletons Battle Healer Night Witch
Battle Healer
Electro Dragon Skeletons Baby Dragon The Log
Skeletons
Electro Dragon
The Log
Skeletons Night Witch
Baby Dragon Electro Dragon
Electro Dragon Skeletons Battle Healer Baby Dragon The Log Night Witch
Earthquake Battle Healer Baby Dragon Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake The Log
Earthquake Baby Dragon The Log
Baby Dragon Electro Dragon
Earthquake Baby Dragon The Log
Earthquake The Log Baby Dragon Electro Dragon
The Log Electro Dragon
Electro Dragon Night Witch
Earthquake Electro Dragon The Log
Baby Dragon Electro Dragon
Earthquake Baby Dragon The Log
Earthquake Baby Dragon Electro Dragon
Earthquake Baby Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake
Night Witch
Earthquake Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake Baby Dragon The Log Night Witch
The Log
Earthquake Baby Dragon Electro Dragon The Log
Earthquake The Log Baby Dragon Electro Dragon
The Log Earthquake Baby Dragon Electro Dragon
Baby Dragon Electro Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Dragon Night Witch
Electro Dragon
Night Witch
Earthquake Electro Dragon The Log Night Witch
Electro Dragon
Earthquake The Log
Earthquake Electro Dragon Night Witch
Baby Dragon Electro Dragon
The Log
Baby Dragon Electro Dragon
The Log Earthquake Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Baby Dragon The Log
Electro Dragon
Electro Dragon Baby Dragon The Log

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