My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Inferno Dragon Night Witch
Zap
Inferno Tower Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Inferno Tower Skeleton Army Night Witch
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Skeleton Army Inferno Dragon Night Witch
Fireball
Inferno Tower Skeleton Army Inferno Dragon Night Witch
Poison
Inferno Tower Skeleton Army Night Witch
Lightning
Inferno Tower Inferno Dragon Night Witch
Rocket
Inferno Tower Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Inferno Dragon Night Witch Inferno Tower Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Inferno Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Golem The Log Night Witch
Inferno Tower
Skeleton Army
Lightning
Golem
Golem
Lightning Night Witch Zap The Log
The Log
Zap Golem
Inferno Dragon
Night Witch
Golem Zap

Defense Synergies 2 11

Zap
Inferno Tower Skeleton Army The Log Inferno Dragon Night Witch
Inferno Tower
Skeleton Army The Log Zap Night Witch
Skeleton Army
Inferno Tower Zap The Log Inferno Dragon
Lightning
The Log
Golem
The Log
Inferno Tower Zap Skeleton Army Lightning Inferno Dragon Night Witch
Inferno Dragon
Zap Skeleton Army The Log
Night Witch
Zap Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower The Log
Inferno Tower Skeleton Army Inferno Dragon Zap The Log Night Witch
Inferno Tower Skeleton Army Lightning Inferno Dragon Night Witch
Inferno Tower Skeleton Army Inferno Dragon Night Witch
Lightning Skeleton Army The Log
Skeleton Army The Log Zap Night Witch
Inferno Tower Lightning Inferno Dragon Zap Night Witch
Lightning Zap Inferno Tower The Log
Inferno Tower Inferno Dragon Skeleton Army Night Witch
Skeleton Army Inferno Tower Night Witch
Skeleton Army Zap The Log Night Witch
Inferno Tower Inferno Dragon Zap Night Witch
Inferno Tower Skeleton Army Night Witch Zap Lightning The Log
Skeleton Army Zap The Log Night Witch
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Zap Lightning The Log Inferno Dragon
Inferno Tower Skeleton Army Night Witch
Zap Skeleton Army The Log Night Witch
Zap The Log Inferno Dragon
Inferno Tower Inferno Dragon
Skeleton Army The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Lightning The Log Inferno Dragon
Skeleton Army Zap Inferno Tower Lightning The Log
Skeleton Army Lightning Zap Inferno Tower The Log Night Witch
Inferno Tower Skeleton Army Inferno Dragon Night Witch
Zap
Skeleton Army Inferno Tower Lightning Night Witch
Inferno Tower Skeleton Army Inferno Dragon
Zap Lightning Inferno Tower Skeleton Army The Log Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Lightning Zap The Log
Skeleton Army Lightning Inferno Tower Night Witch
Skeleton Army
Inferno Tower Skeleton Army Zap Lightning The Log Inferno Dragon Night Witch
Zap Inferno Tower The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log
Lightning The Log
Lightning The Log
Zap The Log
Zap
The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Night Witch
Lightning Zap The Log
Lightning Zap
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning
Lightning Night Witch
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log Night Witch
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log
Inferno Dragon
The Log Zap Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning Zap Night Witch
Zap Lightning
Lightning Night Witch
Lightning Zap The Log Night Witch
Zap Lightning
Lightning The Log
Zap Lightning Skeleton Army Night Witch
Lightning Zap
The Log
Lightning
The Log Zap Lightning
Lightning Zap
Zap Lightning The Log
Zap Lightning
Lightning Zap The Log

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