My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Skeletons Archers Goblin Gang Minion Horde Skeleton Army
Zap
Skeletons Archers Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Skeletons Archers Goblin Gang Skeleton Army
The Log
Skeletons Archers Goblin Gang Skeleton Army
Earthquake
Skeletons Archers Goblin Gang Elixir Collector Skeleton Army
Arrows
Skeletons Archers Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Skeletons Archers Goblin Gang Minion Horde Skeleton Army
Fireball
Archers Goblin Gang Minion Horde Elixir Collector Skeleton Army
Poison
Archers Goblin Gang Minion Horde Elixir Collector Skeleton Army
Lightning
Elixir Collector
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Gang Skeleton Army Minion Horde Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Goblin Gang Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Golem
Goblin Gang
Golem
Minion Horde
Golem
Elixir Collector
Skeleton Army
Lightning
Golem
Golem
Lightning Archers Goblin Gang Minion Horde

Defense Synergies 0 5

Skeletons
Archers Minion Horde
Archers
Skeletons Goblin Gang Skeleton Army
Goblin Gang
Archers Skeleton Army
Minion Horde
Skeletons
Elixir Collector
Skeleton Army
Archers Goblin Gang
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde
Minion Horde Skeleton Army Skeletons Goblin Gang
Goblin Gang Minion Horde Skeleton Army Skeletons Archers Lightning
Minion Horde Skeleton Army Skeletons Goblin Gang
Lightning Skeleton Army
Goblin Gang Skeleton Army Skeletons Archers
Minion Horde Lightning Archers Goblin Gang
Lightning
Minion Horde Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Archers Minion Horde
Archers Goblin Gang Minion Horde Skeleton Army Skeletons
Minion Horde Archers Goblin Gang
Minion Horde Skeleton Army Skeletons Goblin Gang Lightning
Skeleton Army Goblin Gang Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Lightning
Minion Horde Skeletons Goblin Gang Skeleton Army
Archers Goblin Gang Minion Horde Skeleton Army
Archers
Goblin Gang Skeleton Army Archers Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Archers
Archers Goblin Gang Lightning
Goblin Gang Skeleton Army Skeletons Minion Horde Lightning
Goblin Gang Skeleton Army Lightning Minion Horde
Skeletons Goblin Gang Minion Horde Skeleton Army
Skeletons Archers Goblin Gang Minion Horde
Goblin Gang Skeleton Army Skeletons Archers Minion Horde Lightning
Minion Horde Skeleton Army
Minion Horde Lightning Skeletons Skeleton Army
Skeletons Goblin Gang Minion Horde Skeleton Army
Minion Horde
Skeleton Army Lightning
Skeleton Army Lightning Skeletons Goblin Gang Minion Horde
Archers Minion Horde Skeleton Army
Goblin Gang Skeleton Army Skeletons Archers Minion Horde Lightning
Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Lightning Minion Horde
Lightning
Minion Horde
Minion Horde
Archers Minion Horde
Lightning
Lightning
Lightning Goblin Gang Minion Horde
Lightning Minion Horde
Lightning Archers
Lightning
Lightning Minion Horde
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning
Minion Horde Lightning
Lightning Archers
Lightning
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde
Minion Horde
Lightning
Lightning
Lightning
Lightning Archers Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Minion Horde
Lightning
Minion Horde Lightning Archers Goblin Gang Skeleton Army
Lightning Archers
Lightning Goblin Gang Minion Horde
Lightning
Lightning
Minion Horde
Goblin Gang Minion Horde Lightning
Lightning
Lightning

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