My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Graveyard
Giant Snowball
Skeleton Army Baby Dragon Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Skeleton Army Giant Skeleton Magic Archer Graveyard
The Log
Skeleton Army Giant Skeleton Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Skeleton Army Baby Dragon Giant Skeleton Magic Archer Graveyard
Fireball
Skeleton Army Baby Dragon Magic Archer
Poison
Skeleton Army Magic Archer Graveyard
Lightning
Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Baby Dragon Magic Archer Graveyard Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Baby Dragon Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Golem
Skeleton Army
Baby Dragon
Golem Graveyard Giant Skeleton
Giant Skeleton
Baby Dragon The Log Magic Archer Graveyard
Golem
Baby Dragon Rocket The Log Magic Archer Graveyard
The Log
Giant Skeleton Golem Magic Archer Graveyard
Magic Archer
Giant Skeleton Golem The Log
Graveyard
Baby Dragon Giant Skeleton Golem The Log

Defense Synergies 0 9

Rocket
The Log
Skeleton Army
Giant Skeleton The Log Magic Archer
Baby Dragon
Giant Skeleton The Log
Giant Skeleton
Skeleton Army Baby Dragon The Log Magic Archer
Golem
The Log
Rocket Skeleton Army Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Skeleton Army Giant Skeleton The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon The Log Magic Archer
Skeleton Army The Log
Rocket Skeleton Army Giant Skeleton
Skeleton Army
Rocket Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Baby Dragon Giant Skeleton The Log Magic Archer
Skeleton Army
Skeleton Army Giant Skeleton
Skeleton Army Baby Dragon Giant Skeleton The Log Magic Archer
Baby Dragon Magic Archer
Skeleton Army Rocket Giant Skeleton The Log
Rocket Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Rocket Skeleton Army The Log
Skeleton Army
Skeleton Army Baby Dragon The Log Magic Archer
Baby Dragon The Log Giant Skeleton Magic Archer
Skeleton Army Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Rocket Baby Dragon The Log Magic Archer
Skeleton Army Giant Skeleton Rocket The Log
Rocket Skeleton Army Giant Skeleton The Log
Giant Skeleton Skeleton Army
Rocket Baby Dragon Magic Archer
Rocket Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army
Rocket Giant Skeleton Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Giant Skeleton
Rocket Skeleton Army Giant Skeleton The Log
Rocket Skeleton Army Giant Skeleton
Skeleton Army Baby Dragon Magic Archer
Skeleton Army Rocket Baby Dragon Giant Skeleton The Log Magic Archer
Baby Dragon Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Magic Archer
Rocket Baby Dragon Giant Skeleton The Log Magic Archer
Rocket Giant Skeleton The Log
Rocket Baby Dragon The Log Magic Archer
Rocket Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Rocket
Rocket The Log Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Baby Dragon The Log Magic Archer
Rocket Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Rocket Baby Dragon The Log Magic Archer
Magic Archer Rocket Baby Dragon The Log
Rocket
Rocket
Rocket Baby Dragon The Log Magic Archer
Rocket Baby Dragon The Log Magic Archer
Rocket Baby Dragon Giant Skeleton The Log Magic Archer
Rocket
Rocket The Log
Rocket Baby Dragon The Log
The Log Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Rocket Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Rocket
Rocket The Log Magic Archer
Rocket Magic Archer
Giant Skeleton
Rocket The Log Magic Archer
Rocket Skeleton Army Magic Archer
Rocket Baby Dragon Magic Archer
The Log
Rocket Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Rocket Giant Skeleton
Rocket Baby Dragon Giant Skeleton The Log Magic Archer
Rocket Magic Archer
Rocket Baby Dragon Giant Skeleton The Log Magic Archer

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