My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Skeleton Army Inferno Dragon
Zap
Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mega Minion Skeleton Army Inferno Dragon
Fireball
Goblin Gang Mega Minion Skeleton Army Inferno Dragon
Poison
Goblin Gang Mega Minion Skeleton Army
Lightning
Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Skeleton Army Fireball Inferno Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Golem
Goblin Gang
Golem
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion
Rocket
Golem
Skeleton Army
Golem
Mega Minion Fireball Zap Goblin Gang Rocket
Inferno Dragon

Defense Synergies 2 7

Zap
Mega Minion Fireball Goblin Gang Skeleton Army Inferno Dragon
Goblin Gang
Zap Skeleton Army Inferno Dragon
Mega Minion
Zap Skeleton Army
Fireball
Zap
Rocket
Skeleton Army
Zap Goblin Gang Mega Minion Inferno Dragon
Golem
Inferno Dragon
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mega Minion Fireball
Skeleton Army Inferno Dragon Zap Goblin Gang Mega Minion
Goblin Gang Rocket Skeleton Army Mega Minion Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Mega Minion
Fireball Rocket Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Mega Minion
Mega Minion Rocket Inferno Dragon Zap Goblin Gang Fireball
Rocket Zap Fireball
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Zap Mega Minion Fireball
Mega Minion Inferno Dragon Zap Goblin Gang Fireball
Skeleton Army Zap Goblin Gang Fireball Rocket
Fireball Rocket Skeleton Army Zap Goblin Gang Mega Minion
Skeleton Army Inferno Dragon Goblin Gang
Rocket Skeleton Army Zap Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball Skeleton Army
Fireball Zap Goblin Gang Mega Minion Skeleton Army
Zap Mega Minion Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Mega Minion Rocket Inferno Dragon
Goblin Gang Skeleton Army Zap Rocket
Goblin Gang Rocket Skeleton Army Zap Fireball
Goblin Gang Skeleton Army Inferno Dragon
Fireball Rocket Zap Goblin Gang
Goblin Gang Rocket Skeleton Army Mega Minion Fireball
Skeleton Army Inferno Dragon
Zap Rocket Mega Minion Fireball Skeleton Army Inferno Dragon
Goblin Gang Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Mega Minion
Rocket Skeleton Army Zap Fireball
Rocket Skeleton Army Goblin Gang Fireball
Fireball Skeleton Army
Goblin Gang Skeleton Army Zap Mega Minion Fireball Rocket Inferno Dragon
Zap Mega Minion Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap
Rocket Fireball
Fireball Rocket
Fireball Rocket Zap
Fireball Zap Mega Minion Rocket
Fireball Zap
Fireball Zap
Rocket Goblin Gang Fireball
Rocket Zap Fireball
Fireball Zap Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket
Rocket
Rocket Zap Mega Minion Fireball
Rocket Zap Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fireball
Mega Minion Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Rocket Zap
Zap Fireball
Zap Rocket Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Goblin Gang Fireball Rocket Skeleton Army
Fireball Rocket Zap Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Rocket
Zap Fireball
Rocket Zap Fireball
Mega Minion
Zap Goblin Gang Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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