My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Royal Hogs Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minion Horde Royal Hogs Skeleton Army Bandit
Giant Snowball
Skeletons Spear Goblins Minion Horde Royal Hogs Skeleton Army
Zap
Skeletons Spear Goblins Minion Horde Royal Hogs Skeleton Army Bandit
Barbarian Barrel
Skeletons Spear Goblins Royal Hogs Skeleton Army Bandit
The Log
Skeletons Spear Goblins Royal Hogs Skeleton Army Bandit
Earthquake
Skeletons Spear Goblins Royal Hogs Skeleton Army
Arrows
Skeletons Spear Goblins Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Skeletons Spear Goblins Minion Horde Royal Hogs Skeleton Army Bandit
Fireball
Minion Horde Royal Hogs Skeleton Army Bandit
Poison
Spear Goblins Minion Horde Royal Hogs Skeleton Army
Lightning
Bandit
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Skeleton Army Bandit Minion Horde Royal Hogs Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Skeleton Army Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Hogs Golem Bandit
Minion Horde
Golem
Royal Hogs
Spear Goblins Lightning Bandit
Skeleton Army
Lightning
Golem Royal Hogs
Golem
Lightning Spear Goblins Minion Horde Bandit
Bandit
Spear Goblins Royal Hogs Golem

Defense Synergies 0 6

Skeletons
Spear Goblins Minion Horde Bandit
Spear Goblins
Skeletons Skeleton Army Bandit
Minion Horde
Skeletons
Royal Hogs
Skeleton Army
Spear Goblins Bandit
Lightning
Golem
Bandit
Skeletons Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minion Horde
Minion Horde Skeleton Army Skeletons Bandit
Minion Horde Skeleton Army Skeletons Lightning Bandit
Minion Horde Skeleton Army Skeletons Bandit
Lightning Skeleton Army
Skeleton Army Skeletons Spear Goblins Bandit
Minion Horde Lightning Spear Goblins
Lightning Bandit
Minion Horde Skeletons Skeleton Army
Skeleton Army Skeletons Spear Goblins Minion Horde Bandit
Minion Horde Skeleton Army Skeletons Spear Goblins Bandit
Minion Horde Spear Goblins
Minion Horde Skeleton Army Skeletons Lightning Bandit
Skeleton Army Minion Horde
Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Lightning Bandit
Minion Horde Skeletons Skeleton Army
Spear Goblins Minion Horde Skeleton Army Bandit
Spear Goblins Bandit
Skeleton Army Spear Goblins Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Spear Goblins Bandit
Bandit Lightning
Skeleton Army Bandit Skeletons Spear Goblins Minion Horde Lightning
Skeleton Army Lightning Minion Horde Bandit
Skeletons Minion Horde Skeleton Army Bandit
Skeletons Minion Horde
Skeleton Army Skeletons Spear Goblins Minion Horde Lightning Bandit
Minion Horde Skeleton Army
Minion Horde Lightning Skeletons Spear Goblins Skeleton Army Bandit
Skeletons Minion Horde Skeleton Army
Minion Horde
Skeleton Army Lightning
Skeleton Army Lightning Skeletons Minion Horde Bandit
Minion Horde Skeleton Army
Skeleton Army Skeletons Spear Goblins Minion Horde Lightning
Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Bandit
Bandit
Lightning Minion Horde Bandit
Lightning
Minion Horde
Spear Goblins Minion Horde
Minion Horde
Lightning
Lightning Bandit
Lightning Minion Horde
Lightning Minion Horde Bandit
Lightning
Lightning Bandit
Lightning Minion Horde Bandit
Lightning
Lightning Spear Goblins Minion Horde Bandit
Lightning Minion Horde Bandit
Lightning
Minion Horde Lightning
Lightning Bandit
Lightning
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde
Minion Horde
Lightning Bandit
Lightning Bandit
Lightning Bandit
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde Bandit
Lightning Minion Horde
Minion Horde
Lightning
Minion Horde Lightning Spear Goblins Skeleton Army Bandit
Lightning
Lightning Minion Horde
Lightning
Lightning
Minion Horde
Minion Horde Lightning
Lightning
Lightning Bandit

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