My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Archers Skeleton Army Inferno Dragon Night Witch
Zap
Fire Spirit Archers Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Archers Skeleton Army Electro Wizard Night Witch
The Log
Fire Spirit Archers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army Night Witch
Royal Delivery
Fire Spirit Archers Skeleton Army Electro Wizard Inferno Dragon Night Witch
Fireball
Archers Skeleton Army Electro Wizard Inferno Dragon Night Witch
Poison
Archers Skeleton Army Electro Wizard Night Witch
Lightning
Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Skeleton Army Electro Wizard Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem Inferno Dragon
Zap
Electro Wizard Fire Spirit Archers Golem Night Witch
Archers
Zap Golem Inferno Dragon
Skeleton Army
Golem
Night Witch Fire Spirit Zap Archers Electro Wizard
Electro Wizard
Zap Golem
Inferno Dragon
Fire Spirit Archers
Night Witch
Golem Zap

Defense Synergies 1 12

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Archers Skeleton Army Inferno Dragon Night Witch
Archers
Zap Skeleton Army Electro Wizard
Skeleton Army
Zap Archers Electro Wizard Inferno Dragon
Golem
Electro Wizard
Zap Fire Spirit Archers Skeleton Army Inferno Dragon Night Witch
Inferno Dragon
Zap Skeleton Army Electro Wizard
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Skeleton Army Inferno Dragon Zap Electro Wizard Night Witch
Skeleton Army Fire Spirit Archers Electro Wizard Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Electro Wizard
Skeleton Army
Skeleton Army Fire Spirit Zap Archers Electro Wizard Night Witch
Electro Wizard Inferno Dragon Fire Spirit Zap Archers Night Witch
Zap Electro Wizard
Inferno Dragon Skeleton Army Night Witch
Skeleton Army Fire Spirit Archers Electro Wizard Night Witch
Archers Skeleton Army Electro Wizard Zap Night Witch
Inferno Dragon Zap Archers Electro Wizard Night Witch
Skeleton Army Night Witch Fire Spirit Zap Electro Wizard
Fire Spirit Skeleton Army Zap Electro Wizard Night Witch
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Zap Electro Wizard Inferno Dragon
Skeleton Army Electro Wizard Night Witch
Fire Spirit Zap Archers Skeleton Army Electro Wizard Night Witch
Zap Fire Spirit Archers Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Fire Spirit Archers Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Electro Wizard
Electro Wizard Zap Archers Inferno Dragon
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Electro Wizard Night Witch
Skeleton Army Inferno Dragon Night Witch
Fire Spirit Zap Archers Electro Wizard
Skeleton Army Archers Electro Wizard Night Witch
Skeleton Army Inferno Dragon
Zap Electro Wizard Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Electro Wizard
Skeleton Army Night Witch
Archers Skeleton Army
Skeleton Army Electro Wizard Zap Archers Inferno Dragon Night Witch
Zap Archers Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Electro Wizard Night Witch
Zap Electro Wizard
Fire Spirit Zap Archers
Fire Spirit
Zap
Zap
Night Witch
Fire Spirit Zap Archers Electro Wizard
Fire Spirit Zap
Night Witch
Zap
Zap Fire Spirit
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Fire Spirit Zap Archers Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Archers Skeleton Army Night Witch
Fire Spirit Zap Archers Electro Wizard
Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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