My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Goblin Barrel
Giant Snowball
Royal Recruits Three Musketeers Goblin Barrel
Zap
Three Musketeers Goblin Barrel
Barbarian Barrel
Royal Recruits Three Musketeers Goblin Barrel
The Log
Royal Recruits Three Musketeers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Royal Recruits Goblin Barrel
Royal Delivery
Royal Recruits Three Musketeers Goblin Barrel
Fireball
Three Musketeers Goblin Barrel
Poison
Royal Recruits Three Musketeers
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Tornado Rocket Royal Recruits Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Royal Recruits Three Musketeers Golem
Royal Recruits
Zap
Rocket
Tornado Mirror Golem
Three Musketeers
Zap Mirror Tornado
Mirror
Zap Goblin Barrel Rocket Three Musketeers Tornado
Goblin Barrel
Mirror Golem
Tornado
Zap Rocket Three Musketeers Mirror Golem
Golem
Zap Rocket Goblin Barrel Tornado

Defense Synergies 3 4

Zap
Mirror Three Musketeers Tornado
Royal Recruits
Tornado
Rocket
Tornado
Three Musketeers
Zap Tornado
Mirror
Zap Tornado
Goblin Barrel
Tornado
Rocket Mirror Zap Royal Recruits Three Musketeers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Royal Recruits
Zap Royal Recruits Three Musketeers
Rocket Three Musketeers Tornado Royal Recruits
Royal Recruits Three Musketeers
Royal Recruits Rocket Tornado
Tornado Zap
Rocket Three Musketeers Tornado Zap
Rocket Zap Royal Recruits
Three Musketeers Royal Recruits Tornado
Tornado Royal Recruits
Zap Royal Recruits Tornado
Three Musketeers Zap Tornado
Royal Recruits Zap Rocket Three Musketeers
Rocket Three Musketeers Zap Royal Recruits Tornado
Royal Recruits Three Musketeers
Rocket Tornado Zap Royal Recruits Three Musketeers
Three Musketeers Royal Recruits Tornado
Zap Royal Recruits Three Musketeers Tornado
Zap Tornado Royal Recruits
Royal Recruits Three Musketeers Tornado
Royal Recruits

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap
Zap Rocket
Royal Recruits Zap Rocket
Royal Recruits Rocket Zap Tornado
Royal Recruits Three Musketeers
Rocket Zap Three Musketeers Tornado
Royal Recruits Rocket
Royal Recruits
Zap Royal Recruits Rocket Tornado
Royal Recruits Three Musketeers
Royal Recruits
Royal Recruits Rocket Zap Tornado
Royal Recruits Rocket Three Musketeers
Royal Recruits Three Musketeers
Royal Recruits Zap Rocket Three Musketeers Tornado
Zap Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Zap Tornado
Rocket
Royal Recruits Rocket
Rocket Zap
Zap Rocket Tornado
Tornado
Zap Tornado
Zap Tornado
Rocket Three Musketeers Tornado
Rocket Zap Royal Recruits Tornado
Zap Rocket Tornado
Rocket Three Musketeers
Rocket
Zap
Rocket Zap Three Musketeers
Royal Recruits Rocket Three Musketeers
Rocket Three Musketeers Tornado
Rocket
Rocket Zap Three Musketeers
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap Royal Recruits
Zap Tornado
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Zap Tornado
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Royal Recruits Rocket
Rocket Zap Three Musketeers Tornado
Rocket Three Musketeers
Zap
Rocket Zap Tornado
Royal Recruits Three Musketeers
Zap Royal Recruits Rocket Tornado
Zap Rocket Tornado
Zap Royal Recruits Rocket Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: