My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Executioner
The Log
Earthquake
Arrows
Royal Delivery
Wizard Executioner P.E.K.K.A Inferno Dragon
Fireball
Wizard Executioner Inferno Dragon
Poison
Wizard Executioner
Lightning
Wizard Executioner Inferno Dragon
Rocket
Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Executioner P.E.K.K.A Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Inferno Dragon Wizard Executioner Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Fireball Inferno Dragon Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Golem
Wizard
Tornado P.E.K.K.A Golem
Rocket
Tornado Golem
Tornado
Fireball Wizard Rocket Executioner P.E.K.K.A Golem
Executioner
Tornado P.E.K.K.A Golem
P.E.K.K.A
Tornado Wizard Executioner
Golem
Fireball Wizard Rocket Tornado Executioner
Inferno Dragon

Defense Synergies 5 2

Fireball
Tornado
Wizard
Tornado P.E.K.K.A
Rocket
Tornado
Tornado
Fireball Wizard Rocket Executioner P.E.K.K.A Inferno Dragon
Executioner
Tornado
P.E.K.K.A
Tornado Wizard
Golem
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Executioner
P.E.K.K.A Inferno Dragon Executioner
Rocket Tornado P.E.K.K.A Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon
Fireball Rocket Tornado P.E.K.K.A
Fireball Tornado Executioner
Rocket Tornado Inferno Dragon Fireball Wizard Executioner
Rocket Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado
Tornado
Executioner Fireball Wizard Tornado
Executioner Inferno Dragon Fireball Wizard Tornado
P.E.K.K.A Fireball Wizard Rocket
Fireball Wizard Rocket Executioner Tornado P.E.K.K.A
P.E.K.K.A Inferno Dragon
Rocket Tornado Fireball P.E.K.K.A Inferno Dragon
Wizard Fireball Tornado Executioner P.E.K.K.A
Fireball Wizard Tornado Executioner
Wizard Tornado Executioner Fireball Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Wizard Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Wizard Rocket Executioner Inferno Dragon
P.E.K.K.A Rocket
Rocket P.E.K.K.A Fireball Tornado
P.E.K.K.A Executioner Inferno Dragon
Fireball Wizard Rocket Executioner Tornado
Rocket P.E.K.K.A Fireball
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Fireball Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Fireball Tornado
Rocket P.E.K.K.A Fireball Wizard Executioner
Wizard Fireball Executioner
Fireball Rocket Tornado Executioner P.E.K.K.A Inferno Dragon
Executioner Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Tornado Executioner
Rocket Fireball
Fireball Rocket
Fireball Wizard Rocket Executioner
Fireball Wizard Executioner Rocket Tornado
Wizard Tornado Executioner
Fireball Wizard Tornado Executioner
Fireball Wizard Tornado
Rocket Fireball Tornado
Rocket Fireball Wizard Tornado
Fireball Wizard Rocket Tornado Executioner
Rocket Fireball Executioner
Fireball Rocket
Fireball
Rocket Fireball Wizard Executioner
Fireball Wizard Rocket Executioner
Fireball Rocket Tornado
Rocket
Rocket Fireball Wizard Executioner
Rocket Fireball Wizard Tornado
Rocket Fireball
Rocket Fireball Wizard Tornado
Rocket Tornado
Rocket Fireball
Tornado Fireball Wizard Executioner
Inferno Dragon
Fireball Wizard Tornado Executioner
Fireball Wizard Tornado
Fireball Rocket Tornado
Fireball Wizard Tornado Executioner
Rocket Fireball Wizard
Fireball
Fireball Wizard Rocket
Rocket Fireball
P.E.K.K.A
Rocket Fireball Wizard
Fireball Rocket
Fireball Rocket Wizard Tornado Executioner
Fireball
Fireball Wizard Rocket Executioner
Fireball Wizard Executioner
Rocket Fireball Tornado
Executioner P.E.K.K.A
Fireball Rocket Tornado
Fireball Rocket Tornado Executioner
Fireball Rocket Tornado Executioner

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