My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Barbarian Hut Three Musketeers Executioner Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Musketeer Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Musketeer Barbarian Hut Three Musketeers Executioner
The Log
Mini P.E.K.K.A Musketeer Barbarian Hut Three Musketeers
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Three Musketeers Executioner
Fireball
Musketeer Barbarian Hut Three Musketeers Executioner
Poison
Musketeer Barbarian Hut Three Musketeers Executioner
Lightning
Mini P.E.K.K.A Musketeer Barbarian Hut Three Musketeers Executioner
Rocket
Musketeer Barbarian Hut Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Executioner Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Musketeer Executioner Rocket Barbarian Hut Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Mini P.E.K.K.A Musketeer Executioner Rocket

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Golem Mega Knight
Musketeer
Barbarian Hut Mini P.E.K.K.A Golem Mega Knight
Rocket
Golem
Barbarian Hut
Musketeer Three Musketeers
Three Musketeers
Barbarian Hut
Executioner
Golem Mega Knight
Golem
Mini P.E.K.K.A Musketeer Rocket Executioner
Mega Knight
Mini P.E.K.K.A Musketeer Executioner

Defense Synergies 0 5

Mini P.E.K.K.A
Musketeer Executioner
Musketeer
Mini P.E.K.K.A Barbarian Hut Mega Knight
Rocket
Barbarian Hut
Musketeer
Three Musketeers
Executioner
Mini P.E.K.K.A Mega Knight
Golem
Mega Knight
Musketeer Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Musketeer Executioner
Mini P.E.K.K.A Barbarian Hut Musketeer Three Musketeers Executioner Mega Knight
Mini P.E.K.K.A Rocket Barbarian Hut Three Musketeers Mega Knight Musketeer Executioner
Mini P.E.K.K.A Barbarian Hut Three Musketeers Musketeer Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Musketeer Executioner Mega Knight
Musketeer Rocket Three Musketeers Barbarian Hut Executioner
Rocket Barbarian Hut Musketeer Mega Knight
Mini P.E.K.K.A Barbarian Hut Three Musketeers Musketeer
Mini P.E.K.K.A Musketeer Mega Knight
Executioner Musketeer Mega Knight
Musketeer Three Musketeers Executioner Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Mega Knight Musketeer Rocket Three Musketeers
Rocket Barbarian Hut Three Musketeers Executioner Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Hut Three Musketeers Mega Knight
Rocket Barbarian Hut Mini P.E.K.K.A Three Musketeers Mega Knight
Barbarian Hut Three Musketeers Mega Knight Mini P.E.K.K.A Musketeer Executioner
Mega Knight Musketeer Barbarian Hut Three Musketeers Executioner
Executioner Musketeer Barbarian Hut Mega Knight
Mini P.E.K.K.A Barbarian Hut Musketeer Three Musketeers
Mega Knight Mini P.E.K.K.A Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Mega Knight
Mini P.E.K.K.A Musketeer Rocket Executioner Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Rocket Barbarian Hut
Mini P.E.K.K.A Rocket Mega Knight Musketeer Barbarian Hut
Barbarian Hut Mini P.E.K.K.A Musketeer Three Musketeers Executioner Mega Knight
Rocket Executioner Musketeer Three Musketeers
Mini P.E.K.K.A Rocket Musketeer Barbarian Hut
Mini P.E.K.K.A Mega Knight Barbarian Hut
Rocket Mega Knight Mini P.E.K.K.A Barbarian Hut
Musketeer Barbarian Hut Three Musketeers
Mega Knight Mini P.E.K.K.A Musketeer
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Barbarian Hut Three Musketeers Executioner
Musketeer Barbarian Hut Three Musketeers Executioner Mega Knight
Mini P.E.K.K.A Musketeer Rocket Barbarian Hut Three Musketeers Executioner
Executioner Mega Knight Mini P.E.K.K.A Musketeer Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Barbarian Hut
Musketeer Executioner
Rocket Barbarian Hut
Musketeer Rocket Barbarian Hut
Rocket Executioner Mega Knight
Executioner Musketeer Rocket
Musketeer Executioner
Barbarian Hut Executioner
Rocket Mini P.E.K.K.A Musketeer Three Musketeers
Rocket Musketeer
Musketeer Rocket Executioner
Rocket Musketeer Barbarian Hut Three Musketeers Executioner
Musketeer Rocket
Musketeer Barbarian Hut
Rocket Musketeer Barbarian Hut Three Musketeers Executioner
Musketeer Rocket Barbarian Hut Three Musketeers Executioner Mega Knight
Rocket Three Musketeers
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Musketeer Three Musketeers Executioner Mega Knight
Rocket Mega Knight
Rocket Musketeer Mega Knight
Rocket
Rocket Musketeer
Rocket Musketeer Barbarian Hut
Executioner Mega Knight
Musketeer Executioner
Musketeer Mega Knight
Rocket Musketeer
Musketeer Executioner
Rocket Musketeer
Mini P.E.K.K.A
Musketeer Rocket Mega Knight
Rocket
Mega Knight
Rocket
Musketeer Rocket Barbarian Hut
Rocket Musketeer Three Musketeers Executioner
Mini P.E.K.K.A Musketeer Rocket Three Musketeers Executioner Mega Knight
Musketeer Executioner
Rocket
Musketeer Three Musketeers Executioner Mega Knight
Musketeer Rocket
Musketeer Rocket Executioner
Musketeer Rocket Executioner Mega Knight

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