My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Baby Dragon Dark Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince
Giant Snowball
Mega Minion Clone Baby Dragon Lumberjack
Zap
Clone Dark Prince
Barbarian Barrel
Rascals Clone Dark Prince Lumberjack
The Log
Rascals Clone Dark Prince Lumberjack
Earthquake
Clone
Arrows
Rascals Clone
Royal Delivery
Rascals Mega Minion Clone Baby Dragon Dark Prince Lumberjack
Fireball
Rascals Mega Minion Clone Baby Dragon Lumberjack
Poison
Rascals Mega Minion Clone
Lightning
Mega Minion Baby Dragon Dark Prince Lumberjack
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Clone Baby Dragon Dark Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Clone Baby Dragon Dark Prince Lumberjack Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Clone Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Mega Minion Baby Dragon Dark Prince Lumberjack
Mega Minion
Golem Rascals Baby Dragon
Mirror
Lumberjack
Clone
Golem Baby Dragon Lumberjack
Baby Dragon
Golem Rascals Mega Minion Clone Dark Prince Lumberjack
Dark Prince
Rascals Baby Dragon Golem Lumberjack
Golem
Mega Minion Clone Baby Dragon Dark Prince Lumberjack
Lumberjack
Rascals Mirror Clone Baby Dragon Dark Prince Golem

Defense Synergies 0 7

Rascals
Baby Dragon
Mega Minion
Baby Dragon Dark Prince Lumberjack
Mirror
Lumberjack
Clone
Baby Dragon
Rascals Mega Minion Dark Prince Lumberjack
Dark Prince
Mega Minion Baby Dragon
Golem
Lumberjack
Mega Minion Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Lumberjack Rascals Mega Minion Dark Prince
Lumberjack Rascals Mega Minion Dark Prince
Lumberjack Rascals Mega Minion Dark Prince
Dark Prince Lumberjack
Rascals Mega Minion Baby Dragon Dark Prince Lumberjack
Mega Minion Rascals Baby Dragon
Rascals Baby Dragon
Rascals Lumberjack
Rascals Dark Prince Lumberjack
Rascals Mega Minion Baby Dragon Dark Prince Lumberjack
Mega Minion Rascals Baby Dragon
Lumberjack Rascals Dark Prince
Rascals Mega Minion Baby Dragon Dark Prince Lumberjack
Rascals Lumberjack
Rascals Lumberjack
Rascals Dark Prince Lumberjack
Rascals Mega Minion Baby Dragon Dark Prince Lumberjack
Baby Dragon Rascals Mega Minion Dark Prince Lumberjack
Lumberjack
Rascals Dark Prince Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Dark Prince
Mega Minion Baby Dragon Lumberjack
Lumberjack Rascals Dark Prince
Dark Prince Lumberjack Rascals
Rascals Dark Prince Lumberjack
Rascals Baby Dragon
Rascals Dark Prince Mega Minion Lumberjack
Rascals Dark Prince Lumberjack
Mega Minion Baby Dragon Dark Prince
Mega Minion
Rascals Mega Minion Dark Prince Lumberjack
Dark Prince
Rascals Dark Prince Lumberjack
Rascals Baby Dragon
Rascals Mega Minion Baby Dragon Dark Prince Lumberjack
Rascals Mega Minion Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon
Baby Dragon
Baby Dragon
Rascals Dark Prince
Baby Dragon Dark Prince
Mega Minion Baby Dragon
Baby Dragon
Baby Dragon
Lumberjack
Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mega Minion Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Dark Prince
Mega Minion
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mega Minion
Mega Minion
Dark Prince
Mega Minion Baby Dragon
Rascals Mega Minion Baby Dragon Dark Prince Lumberjack
Baby Dragon
Mega Minion Dark Prince
Rascals Baby Dragon
Baby Dragon Dark Prince

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