My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Princess
Zap
Balloon Princess
Barbarian Barrel
Executioner Princess
The Log
Mini P.E.K.K.A Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Balloon Executioner Princess
Fireball
Balloon Executioner Princess
Poison
Balloon Executioner Princess
Lightning
Mini P.E.K.K.A Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Executioner Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Princess Mini P.E.K.K.A Balloon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Princess

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Rage Golem The Log Princess
Rage
Balloon Mini P.E.K.K.A
Balloon
Arrows Rage Executioner Golem The Log Princess
Executioner
Balloon Golem The Log
Golem
Arrows Mini P.E.K.K.A Balloon Executioner The Log
The Log
Mini P.E.K.K.A Balloon Executioner Golem Princess
Princess
Mini P.E.K.K.A Balloon The Log

Defense Synergies 1 5

Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Executioner Princess
Rage
Balloon
Executioner
Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Executioner Princess
Princess
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Mini P.E.K.K.A Executioner The Log
Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Princess
Arrows The Log Executioner
Arrows Executioner Princess
Arrows The Log
Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Executioner Arrows The Log Princess
Arrows Executioner Princess
Mini P.E.K.K.A The Log
Executioner Arrows Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Executioner
Arrows Executioner The Log
Arrows Executioner The Log Princess
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Executioner
Arrows Executioner Princess
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Executioner
Executioner Princess
Mini P.E.K.K.A Executioner The Log
Arrows Executioner Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows Executioner The Log Princess
Arrows The Log
Arrows The Log
Executioner Arrows The Log
Arrows Executioner Princess
Arrows Executioner The Log Princess
Arrows The Log Executioner Princess
Arrows The Log
Mini P.E.K.K.A
Arrows The Log Princess
Arrows Executioner Princess
Executioner The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows Executioner The Log Princess
Arrows Executioner The Log Princess
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Executioner Princess
Arrows The Log Executioner Princess
Arrows The Log Princess
Arrows The Log
Arrows Executioner Princess
Mini P.E.K.K.A
Arrows The Log
Arrows Princess
Arrows The Log Princess
Princess
Arrows Executioner Princess
Arrows The Log
Mini P.E.K.K.A Executioner Princess
Arrows The Log Executioner Princess
Arrows
Executioner
The Log Princess
Executioner Princess
Executioner The Log Princess

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