My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Three Musketeers
Giant Snowball
Goblin Gang Barbarians Hog Rider Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Barbarians Wizard Three Musketeers
The Log
Goblin Gang Barbarians Hog Rider Three Musketeers
Earthquake
Goblin Gang Barbarians Hog Rider Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Three Musketeers
Fireball
Goblin Gang Barbarians Hog Rider Wizard Elixir Collector Three Musketeers
Poison
Goblin Gang Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers
Rocket
Barbarians Hog Rider Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Hog Rider Freeze Barbarians Wizard Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Hog Rider Freeze Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Three Musketeers Golem
Barbarians
Hog Rider
Hog Rider
Goblin Gang Freeze Barbarians Wizard Three Musketeers
Wizard
Hog Rider Golem
Elixir Collector
Three Musketeers
Goblin Gang Hog Rider
Freeze
Hog Rider
Golem
Goblin Gang Wizard

Defense Synergies 0 2

Goblin Gang
Barbarians
Barbarians
Goblin Gang
Hog Rider
Wizard
Freeze
Elixir Collector
Three Musketeers
Freeze
Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Goblin Gang Three Musketeers
Goblin Gang Barbarians Three Musketeers Freeze
Barbarians Three Musketeers Goblin Gang
Barbarians
Goblin Gang Freeze
Three Musketeers Goblin Gang Wizard Freeze
Barbarians
Barbarians Three Musketeers Goblin Gang
Goblin Gang Barbarians
Goblin Gang Barbarians Wizard Freeze
Three Musketeers Goblin Gang Wizard
Barbarians Goblin Gang Wizard Three Musketeers Freeze
Wizard Three Musketeers Goblin Gang Barbarians Freeze
Barbarians Goblin Gang Three Musketeers
Barbarians Goblin Gang Three Musketeers Freeze
Barbarians Wizard Three Musketeers Goblin Gang
Goblin Gang Barbarians Wizard Three Musketeers
Wizard Freeze Barbarians
Barbarians Three Musketeers
Goblin Gang Wizard Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Wizard
Goblin Gang Barbarians
Goblin Gang Barbarians
Barbarians Goblin Gang Three Musketeers
Wizard Goblin Gang Three Musketeers Freeze
Goblin Gang Barbarians
Barbarians
Freeze Barbarians
Goblin Gang Barbarians Three Musketeers
Barbarians
Barbarians
Barbarians Goblin Gang Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Goblin Gang Barbarians Three Musketeers Freeze
Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Goblin Gang Three Musketeers
Wizard
Wizard
Three Musketeers
Freeze
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Freeze
Wizard Three Musketeers
Wizard
Wizard
Barbarians
Freeze Wizard
Wizard
Wizard
Wizard
Wizard Freeze
Wizard
Freeze
Wizard
Goblin Gang Barbarians Freeze
Wizard Three Musketeers
Freeze
Goblin Gang Wizard Three Musketeers
Wizard
Three Musketeers
Goblin Gang Freeze
Freeze

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