My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Collector Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone Night Witch
Giant Snowball
Skeletons Bats Clone Lumberjack Night Witch
Zap
Skeletons Bats Clone Night Witch
Barbarian Barrel
Skeletons Clone Lumberjack Night Witch
The Log
Skeletons Clone Lumberjack
Earthquake
Skeletons Elixir Collector Clone
Arrows
Skeletons Bats Clone Night Witch
Royal Delivery
Skeletons Bats Clone Lumberjack Night Witch
Fireball
Elixir Collector Clone Lumberjack Night Witch
Poison
Bats Elixir Collector Clone Night Witch
Lightning
Elixir Collector Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Clone Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Clone Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Clone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Clone Golem Lumberjack
Arrows
Golem Lumberjack Night Witch
Elixir Collector
Clone
Golem Night Witch Bats Lumberjack
Golem
Arrows Clone Night Witch Bats Lumberjack
Lumberjack
Bats Arrows Clone Golem Night Witch
Night Witch
Clone Golem Arrows Lumberjack

Defense Synergies 0 5

Skeletons
Bats Lumberjack Night Witch
Bats
Skeletons Lumberjack
Arrows
Lumberjack
Elixir Collector
Clone
Golem
Lumberjack
Skeletons Bats Arrows
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Skeletons Bats Night Witch
Lumberjack Skeletons Bats Night Witch
Lumberjack Night Witch Skeletons Bats
Arrows Lumberjack
Arrows Skeletons Bats Lumberjack Night Witch
Bats Arrows Night Witch
Arrows
Skeletons Lumberjack Night Witch
Skeletons Lumberjack Night Witch
Bats Skeletons Arrows Lumberjack Night Witch
Arrows Bats Night Witch
Lumberjack Night Witch Skeletons Bats
Bats Arrows Lumberjack Night Witch
Lumberjack
Lumberjack
Skeletons Bats Arrows Lumberjack Night Witch
Arrows Bats Lumberjack Night Witch
Arrows Bats Lumberjack
Lumberjack
Bats Arrows Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Arrows Lumberjack
Lumberjack Skeletons Bats
Lumberjack Bats Night Witch
Skeletons Lumberjack Night Witch
Arrows Skeletons Bats
Skeletons Bats Lumberjack Night Witch
Lumberjack
Skeletons Bats
Skeletons
Bats Lumberjack
Arrows
Skeletons Lumberjack Night Witch
Skeletons Bats Lumberjack Night Witch
Bats Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Bats Lumberjack Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Night Witch
Arrows
Arrows
Lumberjack
Arrows
Arrows
Bats
Bats

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