My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Elixir Collector Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Spirit Valkyrie Wizard Ice Wizard
The Log
Ice Spirit
Earthquake
Elixir Collector
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Wizard Ice Wizard Inferno Dragon
Fireball
Wizard Elixir Collector Ice Wizard Inferno Dragon
Poison
Wizard Elixir Collector Ice Wizard
Lightning
Valkyrie Wizard Elixir Collector Ice Wizard Inferno Dragon
Rocket
Valkyrie Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Elixir Collector Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Wizard Valkyrie Inferno Dragon Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Ice Wizard Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Golem Inferno Dragon
Zap
Ice Spirit Valkyrie Golem Ice Wizard
Valkyrie
Ice Spirit Zap Wizard
Wizard
Valkyrie Golem
Elixir Collector
Golem
Ice Spirit Zap Wizard Ice Wizard
Ice Wizard
Zap Golem
Inferno Dragon
Ice Spirit

Defense Synergies 1 11

Ice Spirit
Zap Valkyrie Wizard Ice Wizard Inferno Dragon
Zap
Ice Spirit Valkyrie Ice Wizard Inferno Dragon
Valkyrie
Ice Spirit Zap Wizard Ice Wizard
Wizard
Ice Spirit Valkyrie Ice Wizard
Elixir Collector
Golem
Ice Wizard
Ice Spirit Zap Valkyrie Wizard Inferno Dragon
Inferno Dragon
Ice Spirit Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Inferno Dragon Ice Spirit Zap Valkyrie Ice Wizard
Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Ice Wizard
Inferno Dragon Ice Spirit Zap Wizard Ice Wizard
Zap Valkyrie
Inferno Dragon Ice Wizard
Ice Spirit Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Wizard
Inferno Dragon Zap Wizard Ice Wizard
Ice Spirit Zap Valkyrie Wizard Ice Wizard
Valkyrie Wizard Ice Spirit Zap
Inferno Dragon
Ice Spirit Zap Inferno Dragon
Wizard Valkyrie
Ice Spirit Zap Valkyrie Wizard Ice Wizard
Zap Valkyrie Wizard Ice Spirit Ice Wizard Inferno Dragon
Inferno Dragon
Valkyrie Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Wizard Inferno Dragon
Ice Spirit Zap Valkyrie
Valkyrie Zap
Valkyrie Inferno Dragon
Wizard Ice Spirit Zap Ice Wizard
Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Zap Ice Spirit Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie
Valkyrie Wizard
Wizard Valkyrie
Ice Spirit Zap Valkyrie Inferno Dragon
Valkyrie Zap Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Ice Spirit Zap Ice Wizard
Wizard
Ice Spirit Zap Wizard Ice Wizard
Zap Wizard
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Ice Spirit Valkyrie Wizard Ice Wizard
Inferno Dragon
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Ice Spirit Wizard
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit
Zap Wizard Ice Wizard
Valkyrie Wizard
Zap Wizard
Zap
Zap Ice Spirit
Zap
Zap

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