My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Dark Prince Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince Prince
Earthquake
Elixir Collector
Arrows
Royal Delivery
Dark Prince Prince Electro Wizard
Fireball
Elixir Collector Electro Wizard
Poison
Elixir Collector Electro Wizard
Lightning
Elixir Collector Dark Prince Prince Electro Wizard
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Dark Prince Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dark Prince Electro Wizard Prince Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Dark Prince Electro Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Electro Wizard Dark Prince Golem
Arrows
Zap Golem Dark Prince Prince Lightning
Elixir Collector
Dark Prince
Prince Zap Arrows Lightning Golem Electro Wizard
Prince
Zap Dark Prince Arrows Lightning Golem Electro Wizard
Lightning
Golem Arrows Dark Prince Prince
Golem
Arrows Lightning Zap Dark Prince Prince Electro Wizard
Electro Wizard
Zap Dark Prince Prince Golem

Defense Synergies 1 9

Zap
Electro Wizard Arrows Dark Prince Prince
Arrows
Zap Dark Prince Prince Lightning
Elixir Collector
Dark Prince
Zap Arrows Prince Electro Wizard
Prince
Zap Arrows Dark Prince Electro Wizard
Lightning
Arrows
Golem
Electro Wizard
Zap Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Zap Dark Prince Prince Electro Wizard
Prince Dark Prince Lightning Electro Wizard
Prince Dark Prince Electro Wizard
Lightning Arrows Dark Prince Prince
Arrows Zap Dark Prince Electro Wizard
Lightning Electro Wizard Zap Arrows
Lightning Zap Arrows Electro Wizard
Prince
Dark Prince Prince Electro Wizard
Electro Wizard Zap Arrows Dark Prince
Arrows Zap Electro Wizard
Prince Zap Dark Prince Lightning Electro Wizard
Zap Arrows Dark Prince Prince Electro Wizard
Prince Electro Wizard
Zap Prince Lightning Electro Wizard
Arrows Dark Prince Prince Electro Wizard
Arrows Zap Dark Prince Prince Electro Wizard
Zap Arrows Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince Electro Wizard
Electro Wizard Zap Arrows Prince Lightning
Zap Dark Prince Prince Lightning Electro Wizard
Dark Prince Prince Lightning Zap Electro Wizard
Dark Prince Prince
Arrows Zap Electro Wizard
Dark Prince Prince Lightning Electro Wizard
Dark Prince Prince
Zap Lightning Electro Wizard Dark Prince Prince
Dark Prince Prince
Lightning Zap Arrows Dark Prince Prince Electro Wizard
Dark Prince Prince Lightning
Electro Wizard Zap Dark Prince Prince Lightning
Arrows Zap Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows Dark Prince Prince
Zap Arrows Dark Prince
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Prince Electro Wizard
Lightning Zap Arrows Dark Prince Prince Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows Prince
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows Dark Prince Prince Electro Wizard
Lightning Zap Arrows
Lightning Prince
Lightning Arrows
Prince Lightning
Lightning Zap Arrows
Zap Arrows Dark Prince
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows Prince
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard
Prince
Arrows Lightning
Zap Lightning Electro Wizard Dark Prince Prince
Lightning Zap Arrows Electro Wizard
Arrows
Lightning Dark Prince Prince Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
Dark Prince Prince
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Dark Prince Prince Electro Wizard

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