My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Fireball
Wizard Elixir Collector Baby Dragon Electro Wizard
Poison
Wizard Elixir Collector Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Baby Dragon Electro Wizard
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Baby Dragon Electro Wizard Wizard Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Baby Dragon Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Rage Baby Dragon Lightning Golem Electro Wizard
Wizard
Mini P.E.K.K.A Rage Golem
Elixir Collector
Rage
Mini P.E.K.K.A Wizard Electro Wizard
Baby Dragon
Golem Mini P.E.K.K.A Lightning Electro Wizard
Lightning
Golem Mini P.E.K.K.A Baby Dragon
Golem
Baby Dragon Lightning Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage Baby Dragon Golem

Defense Synergies 1 3

Mini P.E.K.K.A
Electro Wizard Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Electro Wizard
Elixir Collector
Rage
Baby Dragon
Mini P.E.K.K.A
Lightning
Golem
Electro Wizard
Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Electro Wizard
Lightning Mini P.E.K.K.A
Baby Dragon Electro Wizard
Lightning Electro Wizard Wizard Baby Dragon
Lightning Baby Dragon Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Electro Wizard Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Wizard Lightning Electro Wizard
Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning Electro Wizard
Wizard Mini P.E.K.K.A Electro Wizard
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Baby Dragon Lightning
Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A
Lightning Electro Wizard Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Lightning Electro Wizard
Mini P.E.K.K.A Lightning Wizard
Wizard Baby Dragon
Electro Wizard Mini P.E.K.K.A Baby Dragon Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Lightning
Wizard Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Wizard Electro Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Lightning Electro Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard Baby Dragon Electro Wizard
Lightning Electro Wizard Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard
Lightning Wizard Baby Dragon Electro Wizard
Lightning Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Lightning
Lightning
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard

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