My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Night Witch
Giant Snowball
Goblin Gang Baby Dragon Night Witch
Zap
Goblin Gang Prince Night Witch
Barbarian Barrel
Goblin Gang Electro Wizard Night Witch
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Baby Dragon Prince Electro Wizard Night Witch
Fireball
Goblin Gang Baby Dragon Electro Wizard Night Witch
Poison
Goblin Gang Electro Wizard Night Witch
Lightning
Baby Dragon Prince Electro Wizard Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Baby Dragon Poison Electro Wizard Night Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Baby Dragon Poison

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Baby Dragon Poison Golem Night Witch
Goblin Gang
Baby Dragon Prince Golem
Baby Dragon
Golem Zap Goblin Gang Poison Prince Electro Wizard
Poison
Golem Zap Baby Dragon Prince Night Witch
Prince
Zap Goblin Gang Baby Dragon Poison Golem Electro Wizard
Golem
Baby Dragon Poison Night Witch Zap Goblin Gang Prince Electro Wizard
Electro Wizard
Zap Baby Dragon Prince Golem
Night Witch
Golem Zap Poison

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Baby Dragon Poison Prince Night Witch
Goblin Gang
Zap Prince Electro Wizard
Baby Dragon
Zap Prince
Poison
Zap Electro Wizard
Prince
Zap Goblin Gang Baby Dragon Electro Wizard
Golem
Electro Wizard
Zap Goblin Gang Poison Prince Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Zap Goblin Gang Prince Electro Wizard Night Witch
Goblin Gang Prince Electro Wizard Night Witch
Prince Night Witch Goblin Gang Electro Wizard
Poison Prince
Goblin Gang Zap Baby Dragon Electro Wizard Night Witch
Electro Wizard Zap Goblin Gang Baby Dragon Poison Night Witch
Zap Baby Dragon Poison Electro Wizard
Goblin Gang Prince Night Witch
Goblin Gang Prince Electro Wizard Night Witch
Goblin Gang Poison Electro Wizard Zap Baby Dragon Night Witch
Zap Goblin Gang Baby Dragon Poison Electro Wizard Night Witch
Prince Night Witch Zap Goblin Gang Electro Wizard
Zap Goblin Gang Baby Dragon Poison Prince Electro Wizard Night Witch
Goblin Gang Prince Electro Wizard
Zap Goblin Gang Prince Electro Wizard
Goblin Gang Poison Prince Electro Wizard Night Witch
Zap Goblin Gang Baby Dragon Prince Electro Wizard Night Witch
Zap Baby Dragon Poison Electro Wizard
Prince Electro Wizard
Goblin Gang Baby Dragon Poison Prince Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince Electro Wizard
Poison Electro Wizard Zap Goblin Gang Baby Dragon Prince
Goblin Gang Zap Prince Electro Wizard
Goblin Gang Prince Zap Electro Wizard Night Witch
Goblin Gang Prince Night Witch
Poison Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Prince Electro Wizard Night Witch
Prince
Zap Electro Wizard Baby Dragon Poison Prince
Goblin Gang
Prince
Zap Poison Prince Electro Wizard
Prince Goblin Gang Night Witch
Baby Dragon
Goblin Gang Electro Wizard Zap Baby Dragon Poison Prince Night Witch
Poison Zap Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Baby Dragon Poison
Poison Prince
Poison Zap Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Goblin Gang Poison Prince Electro Wizard Night Witch
Poison Zap Prince Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison Prince
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Night Witch
Zap Baby Dragon Poison Prince Electro Wizard
Zap Baby Dragon Poison
Baby Dragon Poison Prince Night Witch
Poison
Prince
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison Prince
Poison Zap Baby Dragon
Poison Zap Baby Dragon Electro Wizard Night Witch
Zap Electro Wizard Poison
Night Witch
Poison Zap Night Witch
Zap Poison Electro Wizard
Prince
Poison
Zap Electro Wizard Goblin Gang Prince Night Witch
Poison Zap Baby Dragon Electro Wizard
Poison Goblin Gang Baby Dragon Prince Electro Wizard
Zap Baby Dragon Poison
Zap Poison
Prince
Zap Goblin Gang Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Prince Electro Wizard

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