My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Prince Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Night Witch
Giant Snowball
Goblin Gang Lumberjack Night Witch
Zap
Goblin Gang Prince Night Witch
Barbarian Barrel
Goblin Gang Lumberjack Night Witch
The Log
Goblin Gang Prince Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Prince Lumberjack Night Witch
Fireball
Goblin Gang Elixir Collector Lumberjack Night Witch
Poison
Goblin Gang Elixir Collector Night Witch
Lightning
Elixir Collector Prince Lumberjack Night Witch
Rocket
Elixir Collector Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Prince Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Fireball Lumberjack Night Witch Prince Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Gang Fireball Lumberjack

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Golem
Fireball
Golem
Elixir Collector
Barbarian Barrel
Prince Golem Lumberjack
Prince
Goblin Gang Barbarian Barrel Golem Lumberjack
Golem
Fireball Night Witch Goblin Gang Barbarian Barrel Prince Lumberjack
Lumberjack
Barbarian Barrel Prince Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 1 7

Goblin Gang
Barbarian Barrel Prince Lumberjack
Fireball
Barbarian Barrel Lumberjack
Elixir Collector
Barbarian Barrel
Fireball Goblin Gang Prince Lumberjack Night Witch
Prince
Goblin Gang Barbarian Barrel
Golem
Lumberjack
Goblin Gang Fireball Barbarian Barrel
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Lumberjack Goblin Gang Prince Night Witch
Goblin Gang Prince Lumberjack Night Witch
Prince Lumberjack Night Witch Goblin Gang
Fireball Barbarian Barrel Prince Lumberjack
Goblin Gang Fireball Barbarian Barrel Lumberjack Night Witch
Goblin Gang Fireball Night Witch
Fireball Barbarian Barrel
Goblin Gang Prince Lumberjack Night Witch
Goblin Gang Barbarian Barrel Prince Lumberjack Night Witch
Goblin Gang Fireball Barbarian Barrel Lumberjack Night Witch
Goblin Gang Fireball Night Witch
Prince Lumberjack Night Witch Goblin Gang Fireball
Fireball Goblin Gang Barbarian Barrel Prince Lumberjack Night Witch
Goblin Gang Prince Lumberjack
Goblin Gang Fireball Prince Lumberjack
Goblin Gang Fireball Prince Lumberjack Night Witch
Fireball Goblin Gang Barbarian Barrel Prince Lumberjack Night Witch
Barbarian Barrel Fireball Lumberjack
Prince Lumberjack
Goblin Gang Fireball Barbarian Barrel Prince Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Barbarian Barrel Prince
Fireball Goblin Gang Barbarian Barrel Prince Lumberjack
Goblin Gang Lumberjack Prince
Goblin Gang Prince Lumberjack Fireball Barbarian Barrel Night Witch
Goblin Gang Prince Lumberjack Night Witch
Fireball Goblin Gang
Goblin Gang Prince Fireball Lumberjack Night Witch
Prince Lumberjack
Fireball Barbarian Barrel Prince
Goblin Gang
Prince Lumberjack
Fireball Prince
Prince Goblin Gang Fireball Lumberjack Night Witch
Fireball
Goblin Gang Fireball Barbarian Barrel Prince Lumberjack Night Witch
Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Goblin Gang Fireball Prince Lumberjack Night Witch
Fireball Barbarian Barrel Prince
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Night Witch
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel
Fireball Prince Night Witch
Fireball
Prince
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Prince
Fireball Barbarian Barrel
Fireball Night Witch
Fireball
Fireball Night Witch
Fireball Night Witch
Fireball
Prince
Fireball
Goblin Gang Fireball Barbarian Barrel Prince Night Witch
Fireball
Fireball Barbarian Barrel
Fireball Goblin Gang Prince Lumberjack
Fireball
Fireball
Prince
Goblin Gang Fireball
Fireball
Fireball Barbarian Barrel Prince

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