My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Prince Executioner Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Inferno Dragon
Giant Snowball
Baby Dragon Miner Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Executioner
The Log
Prince
Earthquake
Arrows
Royal Delivery
Baby Dragon Prince Executioner Miner Inferno Dragon
Fireball
Baby Dragon Executioner Inferno Dragon
Poison
Executioner
Lightning
Ice Golem Baby Dragon Prince Executioner Inferno Dragon
Rocket
Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Prince Executioner Golem Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Miner Fireball Baby Dragon Inferno Dragon Prince Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Miner Fireball Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Prince Baby Dragon Executioner Miner
Fireball
Golem Baby Dragon Miner
Baby Dragon
Golem Ice Golem Fireball Prince Miner Inferno Dragon
Prince
Ice Golem Baby Dragon Golem Miner
Executioner
Ice Golem Golem Miner
Golem
Fireball Baby Dragon Prince Executioner
Miner
Ice Golem Fireball Baby Dragon Prince Executioner Inferno Dragon
Inferno Dragon
Baby Dragon Miner

Defense Synergies 0 8

Ice Golem
Fireball Baby Dragon Executioner Inferno Dragon
Fireball
Ice Golem Miner
Baby Dragon
Ice Golem Prince Inferno Dragon
Prince
Baby Dragon Executioner
Executioner
Ice Golem Prince
Golem
Miner
Fireball
Inferno Dragon
Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Baby Dragon Executioner
Inferno Dragon Prince Executioner
Prince Executioner Inferno Dragon
Prince Inferno Dragon
Fireball Prince
Fireball Baby Dragon Executioner
Inferno Dragon Fireball Baby Dragon Executioner
Ice Golem Fireball Baby Dragon
Inferno Dragon Prince
Ice Golem Prince Miner
Executioner Ice Golem Fireball Baby Dragon
Executioner Inferno Dragon Fireball Baby Dragon
Prince Fireball
Fireball Executioner Baby Dragon Prince
Inferno Dragon Prince
Fireball Prince Inferno Dragon
Fireball Prince Executioner
Fireball Baby Dragon Prince Executioner
Baby Dragon Executioner Ice Golem Fireball Inferno Dragon
Prince Inferno Dragon
Fireball Baby Dragon Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Prince
Fireball Ice Golem Baby Dragon Prince Executioner Miner Inferno Dragon
Ice Golem Prince
Prince Ice Golem Fireball
Prince Executioner Inferno Dragon
Fireball Executioner Ice Golem Baby Dragon
Prince Ice Golem Fireball
Prince Inferno Dragon
Ice Golem Fireball Baby Dragon Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Prince
Fireball Prince
Prince Ice Golem Fireball Executioner
Fireball Baby Dragon Executioner
Ice Golem Fireball Baby Dragon Prince Executioner Inferno Dragon
Executioner Ice Golem Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Baby Dragon
Fireball Baby Dragon Executioner Miner
Fireball Baby Dragon Miner
Ice Golem Fireball Prince
Fireball Executioner Baby Dragon
Fireball Executioner Ice Golem Baby Dragon
Baby Dragon Executioner
Fireball Ice Golem Baby Dragon Executioner
Fireball Miner
Fireball Prince
Miner Fireball Prince
Fireball Baby Dragon Executioner
Ice Golem Fireball Baby Dragon Executioner Miner
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon Prince
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Fireball Baby Dragon Prince Executioner
Fireball Baby Dragon Miner
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon Executioner
Inferno Dragon
Fireball Miner Baby Dragon Executioner
Fireball Baby Dragon Prince Miner
Fireball Miner Baby Dragon
Ice Golem Fireball Baby Dragon Executioner
Fireball
Fireball
Fireball Miner
Fireball
Prince
Fireball
Fireball Prince
Fireball Baby Dragon Executioner
Fireball
Fireball Miner Baby Dragon Prince Executioner
Ice Golem Fireball Baby Dragon Executioner
Fireball
Prince Executioner
Fireball Baby Dragon
Fireball Executioner
Fireball Baby Dragon Prince Executioner Miner

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