My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Barbarians
Zap
Bats Dark Prince
Barbarian Barrel
Barbarians Dark Prince Electro Wizard
The Log
Barbarians Mini P.E.K.K.A Dark Prince
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Dark Prince Electro Wizard
Fireball
Barbarians Electro Wizard
Poison
Bats Barbarians Electro Wizard
Lightning
Mini P.E.K.K.A Dark Prince Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Dark Prince Poison Electro Wizard Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Dark Prince Golem
Zap
Electro Wizard Bats Mini P.E.K.K.A Dark Prince Poison Golem
Barbarians
Mini P.E.K.K.A
Bats Zap Dark Prince Golem Electro Wizard
Dark Prince
Bats Zap Mini P.E.K.K.A Poison Golem Electro Wizard
Poison
Golem Zap Dark Prince
Golem
Poison Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Dark Prince Golem

Defense Synergies 3 10

Bats
Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Barbarians Dark Prince Poison
Barbarians
Zap
Mini P.E.K.K.A
Zap Electro Wizard Bats
Dark Prince
Bats Zap Poison Electro Wizard
Poison
Zap Dark Prince Electro Wizard
Golem
Electro Wizard
Zap Mini P.E.K.K.A Bats Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Barbarians Mini P.E.K.K.A Bats Zap Dark Prince Electro Wizard
Barbarians Mini P.E.K.K.A Bats Dark Prince Electro Wizard
Barbarians Mini P.E.K.K.A Bats Dark Prince Electro Wizard
Barbarians Mini P.E.K.K.A Dark Prince Poison
Bats Zap Dark Prince Electro Wizard
Bats Electro Wizard Zap Poison
Zap Barbarians Poison Electro Wizard
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Dark Prince Electro Wizard
Bats Barbarians Poison Electro Wizard Zap Dark Prince
Bats Zap Poison Electro Wizard
Barbarians Mini P.E.K.K.A Bats Zap Dark Prince Electro Wizard
Bats Zap Barbarians Mini P.E.K.K.A Dark Prince Poison Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Zap Mini P.E.K.K.A Electro Wizard
Barbarians Bats Mini P.E.K.K.A Dark Prince Poison Electro Wizard
Bats Zap Barbarians Dark Prince Electro Wizard
Zap Poison Bats Barbarians Dark Prince Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Dark Prince Bats Barbarians Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Dark Prince Electro Wizard
Poison Electro Wizard Zap Mini P.E.K.K.A
Barbarians Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Bats Zap Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Dark Prince
Poison Bats Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Bats Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Dark Prince
Zap Electro Wizard Bats Barbarians Mini P.E.K.K.A Dark Prince Poison
Barbarians
Bats Barbarians Mini P.E.K.K.A Dark Prince
Zap Barbarians Dark Prince Poison Electro Wizard
Barbarians Mini P.E.K.K.A Dark Prince
Barbarians
Barbarians Electro Wizard Bats Zap Mini P.E.K.K.A Dark Prince Poison
Bats Poison Zap Barbarians Mini P.E.K.K.A Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Barbarians Dark Prince Poison
Poison Zap Dark Prince
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Mini P.E.K.K.A Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Barbarians Poison
Zap Poison Dark Prince
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Mini P.E.K.K.A
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Bats Barbarians Dark Prince
Poison Zap Electro Wizard
Poison Mini P.E.K.K.A Dark Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard

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