My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Balloon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Balloon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Furnace Baby Dragon Balloon
Zap
Furnace Balloon Bandit
Barbarian Barrel
Furnace Bandit
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Baby Dragon Balloon Bandit
Fireball
Furnace Baby Dragon Balloon Bandit
Poison
Furnace Balloon
Lightning
Furnace Baby Dragon Balloon Bandit
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Barbarian Barrel Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Bandit Fireball Furnace Baby Dragon Poison Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Bandit Fireball Furnace

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Baby Dragon
Furnace
Barbarian Barrel Baby Dragon Balloon Golem Bandit
Barbarian Barrel
Balloon Furnace Baby Dragon Golem Bandit
Baby Dragon
Golem Fireball Furnace Barbarian Barrel Poison Balloon Bandit
Poison
Golem Baby Dragon Balloon
Balloon
Barbarian Barrel Furnace Baby Dragon Poison Golem Bandit
Golem
Fireball Baby Dragon Poison Furnace Barbarian Barrel Balloon Bandit
Bandit
Furnace Barbarian Barrel Baby Dragon Balloon Golem

Defense Synergies 1 8

Fireball
Barbarian Barrel Bandit
Furnace
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Fireball Furnace Baby Dragon Poison Bandit
Baby Dragon
Furnace Barbarian Barrel Bandit
Poison
Barbarian Barrel
Balloon
Golem
Bandit
Fireball Furnace Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon
Furnace Bandit
Furnace Bandit
Furnace Bandit
Fireball Barbarian Barrel Poison
Fireball Barbarian Barrel Furnace Baby Dragon Bandit
Furnace Fireball Baby Dragon Poison
Fireball Barbarian Barrel Baby Dragon Poison Bandit
Furnace
Barbarian Barrel Bandit
Poison Fireball Furnace Barbarian Barrel Baby Dragon Bandit
Fireball Furnace Baby Dragon Poison
Furnace Fireball Bandit
Fireball Furnace Barbarian Barrel Baby Dragon Poison
Furnace Bandit
Fireball Furnace Bandit
Fireball Furnace Poison
Fireball Furnace Barbarian Barrel Baby Dragon Bandit
Furnace Barbarian Barrel Baby Dragon Poison Fireball Bandit
Fireball Furnace Barbarian Barrel Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Barbarian Barrel Bandit
Fireball Poison Bandit Barbarian Barrel Baby Dragon
Bandit Furnace
Fireball Barbarian Barrel Bandit
Bandit
Fireball Furnace Poison Baby Dragon
Fireball Furnace Bandit
Fireball Barbarian Barrel Baby Dragon Poison Bandit
Fireball Poison
Fireball Bandit
Fireball Furnace Baby Dragon
Fireball Furnace Barbarian Barrel Baby Dragon Poison
Poison Fireball Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Barbarian Barrel Baby Dragon Bandit
Fireball Poison Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Poison Bandit
Fireball Barbarian Barrel Poison
Fireball Poison Furnace Barbarian Barrel Baby Dragon
Fireball Poison Furnace Baby Dragon
Furnace Baby Dragon Poison
Fireball Poison Barbarian Barrel Baby Dragon
Fireball Poison Bandit
Fireball Poison
Poison Fireball Barbarian Barrel Bandit
Fireball Poison Baby Dragon
Poison Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Poison Bandit
Fireball Furnace Barbarian Barrel Baby Dragon Poison
Fireball Furnace Barbarian Barrel Baby Dragon Poison Bandit
Fireball Furnace Barbarian Barrel Baby Dragon Poison Bandit
Fireball Barbarian Barrel Poison
Fireball Barbarian Barrel Baby Dragon Poison Bandit
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Fireball Barbarian Barrel Baby Dragon Poison
Poison Fireball Furnace Barbarian Barrel Baby Dragon
Fireball Poison Barbarian Barrel Baby Dragon Bandit
Fireball Baby Dragon Poison Bandit
Fireball Poison Barbarian Barrel Baby Dragon Bandit
Poison Fireball Furnace Baby Dragon
Fireball Poison
Fireball
Poison Fireball Bandit
Fireball Poison
Fireball Poison
Fireball Barbarian Barrel Bandit
Fireball Poison Baby Dragon
Fireball Barbarian Barrel
Fireball Poison Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison
Fireball Poison
Poison Fireball Barbarian Barrel Baby Dragon Bandit

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