My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Inferno Dragon Night Witch
Giant Snowball
Bats Minion Horde Baby Dragon Inferno Dragon Night Witch
Zap
Bats Minion Horde Inferno Dragon Night Witch
Barbarian Barrel
Electro Wizard Night Witch
The Log
Earthquake
Arrows
Bats Minion Horde Night Witch
Royal Delivery
Bats Minion Horde Baby Dragon Electro Wizard Inferno Dragon Night Witch
Fireball
Minion Horde Baby Dragon Electro Wizard Inferno Dragon Night Witch
Poison
Bats Minion Horde Electro Wizard Night Witch
Lightning
Baby Dragon Electro Wizard Inferno Dragon Night Witch
Rocket
Minion Horde Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Baby Dragon Electro Wizard Inferno Dragon Night Witch Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Baby Dragon Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Golem Inferno Dragon
Zap
Electro Wizard Bats Minion Horde Baby Dragon Golem Night Witch
Minion Horde
Zap Golem
Baby Dragon
Golem Bats Zap Electro Wizard Inferno Dragon
Golem
Baby Dragon Night Witch Bats Zap Minion Horde Electro Wizard
Electro Wizard
Zap Baby Dragon Golem
Inferno Dragon
Bats Baby Dragon
Night Witch
Golem Zap

Defense Synergies 1 11

Bats
Zap Baby Dragon Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Minion Horde Baby Dragon Inferno Dragon Night Witch
Minion Horde
Zap
Baby Dragon
Bats Zap Inferno Dragon
Golem
Electro Wizard
Zap Bats Inferno Dragon Night Witch
Inferno Dragon
Bats Zap Baby Dragon Electro Wizard
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon Electro Wizard
Minion Horde Inferno Dragon Bats Zap Electro Wizard Night Witch
Minion Horde Bats Electro Wizard Inferno Dragon Night Witch
Minion Horde Inferno Dragon Night Witch Bats Electro Wizard
Bats Zap Baby Dragon Electro Wizard Night Witch
Bats Minion Horde Electro Wizard Inferno Dragon Zap Baby Dragon Night Witch
Zap Baby Dragon Electro Wizard
Minion Horde Inferno Dragon Night Witch
Minion Horde Electro Wizard Night Witch
Bats Minion Horde Electro Wizard Zap Baby Dragon Night Witch
Minion Horde Inferno Dragon Bats Zap Baby Dragon Electro Wizard Night Witch
Minion Horde Night Witch Bats Zap Electro Wizard
Bats Zap Minion Horde Baby Dragon Electro Wizard Night Witch
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Zap Electro Wizard Inferno Dragon
Minion Horde Bats Electro Wizard Night Witch
Bats Zap Minion Horde Baby Dragon Electro Wizard Night Witch
Zap Baby Dragon Bats Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bats Minion Horde Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Baby Dragon Inferno Dragon
Bats Zap Minion Horde Electro Wizard
Bats Zap Minion Horde Electro Wizard Night Witch
Minion Horde Inferno Dragon Night Witch
Bats Zap Minion Horde Baby Dragon Electro Wizard
Bats Minion Horde Electro Wizard Night Witch
Minion Horde Inferno Dragon
Zap Minion Horde Electro Wizard Bats Baby Dragon Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde
Zap Electro Wizard
Minion Horde Night Witch
Minion Horde Baby Dragon
Electro Wizard Bats Zap Minion Horde Baby Dragon Inferno Dragon Night Witch
Bats Zap Minion Horde Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon Electro Wizard
Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon
Bats Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Bats Minion Horde Electro Wizard Night Witch
Zap Minion Horde Electro Wizard
Zap Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Bats Minion Horde Night Witch
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Minion Horde Baby Dragon Night Witch
Zap Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Inferno Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Minion Horde Baby Dragon Electro Wizard Night Witch
Zap Electro Wizard Bats Minion Horde
Minion Horde Night Witch
Zap Minion Horde Night Witch
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Bats Night Witch
Zap Baby Dragon Electro Wizard
Minion Horde Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Minion Horde
Zap Bats Minion Horde Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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