My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Baby Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Baby Dragon Electro Wizard Lumberjack Night Witch
Fireball
Mega Minion Baby Dragon Electro Wizard Lumberjack Night Witch
Poison
Mega Minion Electro Wizard Night Witch
Lightning
Mega Minion Baby Dragon Electro Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Baby Dragon Poison Electro Wizard Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Baby Dragon Poison

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Baby Dragon Poison Golem Lumberjack Night Witch
Mega Minion
Zap Golem Baby Dragon Poison
Baby Dragon
Golem Zap Mega Minion Poison Electro Wizard Lumberjack
Poison
Golem Zap Mega Minion Baby Dragon Night Witch
Golem
Mega Minion Baby Dragon Poison Night Witch Zap Electro Wizard Lumberjack
Electro Wizard
Zap Baby Dragon Golem Lumberjack
Lumberjack
Zap Baby Dragon Golem Electro Wizard Night Witch
Night Witch
Golem Zap Poison Lumberjack

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Baby Dragon Poison Lumberjack Night Witch
Mega Minion
Zap Baby Dragon Electro Wizard Lumberjack Night Witch
Baby Dragon
Zap Mega Minion Lumberjack
Poison
Zap Electro Wizard
Golem
Electro Wizard
Zap Mega Minion Poison Lumberjack Night Witch
Lumberjack
Zap Mega Minion Baby Dragon Electro Wizard
Night Witch
Zap Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon Electro Wizard
Lumberjack Zap Mega Minion Electro Wizard Night Witch
Lumberjack Mega Minion Electro Wizard Night Witch
Lumberjack Night Witch Mega Minion Electro Wizard
Poison Lumberjack
Zap Mega Minion Baby Dragon Electro Wizard Lumberjack Night Witch
Mega Minion Electro Wizard Zap Baby Dragon Poison Night Witch
Zap Baby Dragon Poison Electro Wizard
Lumberjack Night Witch
Electro Wizard Lumberjack Night Witch
Poison Electro Wizard Zap Mega Minion Baby Dragon Lumberjack Night Witch
Mega Minion Zap Baby Dragon Poison Electro Wizard Night Witch
Lumberjack Night Witch Zap Electro Wizard
Zap Mega Minion Baby Dragon Poison Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Poison Electro Wizard Lumberjack Night Witch
Zap Mega Minion Baby Dragon Electro Wizard Lumberjack Night Witch
Zap Baby Dragon Poison Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack
Baby Dragon Poison Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Poison Electro Wizard Zap Mega Minion Baby Dragon Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Electro Wizard Night Witch
Lumberjack Night Witch
Poison Zap Baby Dragon Electro Wizard
Mega Minion Electro Wizard Lumberjack Night Witch
Lumberjack
Zap Electro Wizard Mega Minion Baby Dragon Poison
Mega Minion
Mega Minion Lumberjack
Zap Poison Electro Wizard
Lumberjack Night Witch
Baby Dragon
Electro Wizard Zap Mega Minion Baby Dragon Poison Lumberjack Night Witch
Poison Zap Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Poison Zap Baby Dragon
Poison Zap Mega Minion Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Poison Electro Wizard Lumberjack Night Witch
Poison Zap Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Night Witch
Zap Mega Minion Baby Dragon Poison Electro Wizard
Zap Baby Dragon Poison
Baby Dragon Poison Night Witch
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Mega Minion
Poison Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon Electro Wizard Night Witch
Zap Electro Wizard Mega Minion Poison
Mega Minion Night Witch
Poison Zap Night Witch
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Night Witch
Poison Zap Mega Minion Baby Dragon Electro Wizard
Poison Mega Minion Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Poison
Zap Poison
Mega Minion
Zap Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Electro Wizard

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