My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Night Witch
Giant Snowball
Mega Minion Inferno Dragon Night Witch
Zap
Prince Inferno Dragon Night Witch
Barbarian Barrel
Night Witch
The Log
Prince
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Prince Inferno Dragon Night Witch
Fireball
Mega Minion Inferno Dragon Night Witch
Poison
Mega Minion Night Witch
Lightning
Mega Minion Prince Inferno Dragon Night Witch
Rocket
Prince Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage Tornado Prince Golem Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mega Minion Tornado Inferno Dragon Night Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Mega Minion Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Prince Night Witch
Mega Minion
Golem Arrows
Rage
Prince Night Witch
Tornado
Golem Night Witch
Prince
Arrows Rage Golem
Golem
Arrows Mega Minion Night Witch Tornado Prince
Inferno Dragon
Night Witch
Golem Arrows Rage Tornado

Defense Synergies 0 7

Arrows
Mega Minion Tornado Prince
Mega Minion
Arrows Tornado Night Witch
Rage
Tornado
Arrows Mega Minion Prince Inferno Dragon
Prince
Arrows Tornado
Golem
Inferno Dragon
Tornado
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Inferno Dragon Mega Minion Prince Night Witch
Tornado Prince Mega Minion Inferno Dragon Night Witch
Prince Inferno Dragon Night Witch Mega Minion
Arrows Tornado Prince
Arrows Tornado Mega Minion Night Witch
Mega Minion Tornado Inferno Dragon Arrows Night Witch
Arrows
Inferno Dragon Tornado Prince Night Witch
Tornado Prince Night Witch
Arrows Mega Minion Tornado Night Witch
Arrows Mega Minion Inferno Dragon Tornado Night Witch
Prince Night Witch
Arrows Mega Minion Tornado Prince Night Witch
Inferno Dragon Prince
Tornado Prince Inferno Dragon
Arrows Tornado Prince Night Witch
Arrows Mega Minion Tornado Prince Night Witch
Arrows Tornado Mega Minion Inferno Dragon
Tornado Prince Inferno Dragon
Arrows Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Arrows Mega Minion Prince Inferno Dragon
Prince
Prince Tornado Night Witch
Prince Inferno Dragon Night Witch
Arrows Tornado
Prince Mega Minion Night Witch
Prince Inferno Dragon
Mega Minion Tornado Prince Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Prince
Arrows Tornado Prince
Prince Night Witch
Mega Minion Tornado Prince Inferno Dragon Night Witch
Arrows Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows Prince
Arrows
Arrows Mega Minion Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado Prince Night Witch
Arrows Tornado Prince
Arrows Tornado
Arrows
Arrows Prince
Arrows
Arrows
Arrows Tornado
Night Witch
Arrows Mega Minion Prince
Arrows Tornado
Prince Night Witch
Arrows Tornado
Tornado Prince
Arrows
Arrows Tornado
Mega Minion Inferno Dragon
Arrows Tornado
Arrows Tornado Prince
Arrows Tornado
Arrows Tornado Night Witch
Mega Minion
Mega Minion Night Witch
Arrows Night Witch
Arrows
Prince
Arrows
Prince Night Witch
Arrows Mega Minion Tornado
Arrows
Mega Minion Prince
Arrows
Arrows Tornado
Mega Minion Prince
Tornado
Tornado
Tornado Prince

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