My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Night Witch
Giant Snowball
Archers Mega Minion Clone Lumberjack Night Witch
Zap
Archers Clone Night Witch
Barbarian Barrel
Archers Clone Lumberjack Night Witch
The Log
Archers Clone Lumberjack
Earthquake
Archers Clone
Arrows
Archers Clone Night Witch
Royal Delivery
Archers Mega Minion Clone Lumberjack Night Witch
Fireball
Archers Mega Minion Clone Lumberjack Night Witch
Poison
Archers Mega Minion Clone Night Witch
Lightning
Mega Minion Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage Clone Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Mega Minion Clone Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem Lumberjack
Arrows
Golem Archers Mega Minion Lumberjack Night Witch
Mega Minion
Golem Arrows
Rage
Night Witch
Clone
Golem Night Witch Lumberjack
Golem
Arrows Mega Minion Clone Night Witch Archers Lumberjack
Lumberjack
Archers Arrows Clone Golem Night Witch
Night Witch
Clone Golem Arrows Rage Lumberjack

Defense Synergies 0 6

Archers
Mega Minion Lumberjack
Arrows
Mega Minion Lumberjack
Mega Minion
Archers Arrows Lumberjack Night Witch
Rage
Clone
Golem
Lumberjack
Archers Arrows Mega Minion
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Lumberjack Mega Minion Night Witch
Lumberjack Archers Mega Minion Night Witch
Lumberjack Night Witch Mega Minion
Arrows Lumberjack
Arrows Archers Mega Minion Lumberjack Night Witch
Mega Minion Archers Arrows Night Witch
Arrows
Lumberjack Night Witch
Archers Lumberjack Night Witch
Archers Arrows Mega Minion Lumberjack Night Witch
Arrows Mega Minion Archers Night Witch
Lumberjack Night Witch
Arrows Mega Minion Lumberjack Night Witch
Lumberjack
Lumberjack
Arrows Lumberjack Night Witch
Arrows Archers Mega Minion Lumberjack Night Witch
Arrows Archers Mega Minion Lumberjack
Lumberjack
Archers Arrows Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Arrows Mega Minion Lumberjack
Lumberjack
Lumberjack Night Witch
Lumberjack Night Witch
Arrows Archers
Archers Mega Minion Lumberjack Night Witch
Lumberjack
Mega Minion
Mega Minion
Mega Minion Lumberjack
Arrows
Lumberjack Night Witch
Archers
Archers Mega Minion Lumberjack Night Witch
Arrows Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Minion
Archers Arrows
Arrows
Arrows
Lumberjack Night Witch
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Night Witch
Archers Arrows Mega Minion
Arrows
Night Witch
Arrows
Arrows
Arrows
Mega Minion
Arrows
Arrows
Arrows
Archers Arrows Night Witch
Mega Minion
Mega Minion Night Witch
Arrows Night Witch
Arrows
Arrows
Archers Night Witch
Archers Arrows Mega Minion
Arrows
Mega Minion Lumberjack
Arrows
Arrows
Mega Minion

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